Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_VOTE_HUD_)
#define _AG_VOTE_HUD_
class AgHudVote: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
int MsgFunc_Vote(const char *pszName, int iSize, void *pbuf);
private:
float m_flTurnoff;
enum VoteStatus { NotRunning = 0, Called = 1, Accepted = 2, Denied = 3, };
int m_iVoteStatus;
int m_iFor;
int m_iAgainst;
int m_iUndecided;
char m_byVoteStatus;
char m_szVote[32];
char m_szValue[32];
char m_szCalled[32];
};
#endif //_AG_VOTE_HUD_
//-- Martin Webrant