Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_GLOBAL_HUD_)
#define _AG_GLOBAL_HUD_
class AgHudGlobal: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
int MsgFunc_PlaySound(const char *pszName, int iSize, void *pbuf);
int MsgFunc_CheatCheck(const char *pszName, int iSize, void *pbuf);
int MsgFunc_WhString(const char *pszName, int iSize, void *pbuf);
int MsgFunc_SpikeCheck(const char *pszName, int iSize, void *pbuf);
int MsgFunc_Gametype(const char *pszName, int iSize, void *pbuf);
int MsgFunc_AuthID(const char *pszName, int iSize, void *pbuf);
int MsgFunc_MapList(const char *pszName, int iSize, void *pbuf);
int MsgFunc_CRC32(const char *pszName, int iSize, void *pbuf);
void UserCmd_Winamp();
void UserCmd_ToggleWinamp();
void UserCmd_ToggleMapBrowser();
void UserCmd_LoadAuthID();
void UserCmd_UnloadAuthID();
void UserCmd_AgRecord();
protected:
float m_fCheckColor;
};
enum enumGameType { STANDARD = 0, ARENA = 1, LMS = 2, CTF = 3, ARCADE = 4, SGBOW = 5, INSTAGIB = 6};
8 years ago
extern unsigned char g_GameType;
inline unsigned char AgGametype()
{
return g_GameType;
};
AgString AgGetAuthID(int iPlayer);
AgString AgGetRealName(int iPlayer);
#endif //_AG_GLOBAL_HUD_
//-- Martin Webrant