Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#ifndef __AG_BASE64_H__
#define __AG_BASE64_H__
void AgBase64Decode(const char* pszString, unsigned long ulInLen, unsigned char* pszBuffer, unsigned short& ulOutLen);
void AgBase64Encode(const unsigned char* pszString, unsigned long ulInLen, char* pszBuffer);
#endif //__AG_BASE64_H__
//-- Martin Webrant