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//=========== (C) Copyright 1996-2002, Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Quake rocket entity
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#define GRENADE_TRAIL 1
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#define ROCKET_TRAIL 2
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extern unsigned short g_sTrail;
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extern unsigned short g_sExplosion;
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LINK_ENTITY_TO_CLASS( quake_rocket, CQuakeRocket );
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//=========================================================
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CQuakeRocket *CQuakeRocket::CreateRocket( Vector vecOrigin, Vector vecAngles, CBaseEntity *pOwner )
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{
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CQuakeRocket *pRocket = GetClassPtr( (CQuakeRocket *)NULL );
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UTIL_SetOrigin( pRocket->pev, vecOrigin );
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SET_MODEL(ENT(pRocket->pev), "models/rocket.mdl");
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pRocket->Spawn();
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pRocket->pev->classname = MAKE_STRING("missile");
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pRocket->pev->owner = pOwner->edict();
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// Setup
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pRocket->pev->movetype = MOVETYPE_FLYMISSILE;
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pRocket->pev->solid = SOLID_BBOX;
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// Velocity
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pRocket->pev->velocity = vecAngles * 1000;
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pRocket->pev->angles = UTIL_VecToAngles( vecAngles );
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// Touch
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pRocket->SetTouch( &CQuakeRocket::RocketTouch );
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// Safety Remove
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pRocket->pev->nextthink = gpGlobals->time + 5;
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pRocket->SetThink( &CBaseEntity::SUB_Remove );
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// Effects
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// pRocket->pev->effects |= EF_LIGHT;
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PLAYBACK_EVENT_FULL (FEV_GLOBAL, pRocket->edict(), g_sTrail, 0.0,
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(float *)&pRocket->pev->origin, (float *)&pRocket->pev->angles, 0.7, 0.0, pRocket->entindex(), ROCKET_TRAIL, 0, 0);
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return pRocket;
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}
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//=========================================================
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CQuakeRocket *CQuakeRocket::CreateGrenade( Vector vecOrigin, Vector vecVelocity, CBaseEntity *pOwner )
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{
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CQuakeRocket *pRocket = GetClassPtr( (CQuakeRocket *)NULL );
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UTIL_SetOrigin( pRocket->pev, vecOrigin );
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SET_MODEL(ENT(pRocket->pev), "models/grenade.mdl");
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pRocket->Spawn();
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pRocket->pev->classname = MAKE_STRING("grenade");
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pRocket->pev->owner = pOwner->edict();
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// Setup
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pRocket->pev->movetype = MOVETYPE_BOUNCE;
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pRocket->pev->solid = SOLID_BBOX;
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pRocket->pev->avelocity = Vector(300,300,300);
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// Velocity
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pRocket->pev->velocity = vecVelocity;
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pRocket->pev->angles = UTIL_VecToAngles(vecVelocity);
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pRocket->pev->friction = 0.5;
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// Touch
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pRocket->SetTouch( &CQuakeRocket::GrenadeTouch );
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// set newmis duration
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if ( gpGlobals->deathmatch == 4 )
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{
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pRocket->m_flAttackFinished = gpGlobals->time + 1.1; // What's this used for?
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if (pOwner)
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pOwner->TakeDamage( pOwner->pev, pOwner->pev, 10, DMG_GENERIC );
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}
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pRocket->pev->nextthink = gpGlobals->time + 2.5;
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pRocket->SetThink( &CQuakeRocket::GrenadeExplode );
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PLAYBACK_EVENT_FULL (FEV_GLOBAL, pRocket->edict(), g_sTrail, 0.0,
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(float *)&g_vecZero, (float *)&g_vecZero, 0.7, 0.0, pRocket->entindex(), GRENADE_TRAIL, 0, 0);
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return pRocket;
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}
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//=========================================================
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void CQuakeRocket::Spawn( void )
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{
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Precache();
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UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0));
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UTIL_SetOrigin( pev, pev->origin );
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}
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//=========================================================
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void CQuakeRocket::Precache( void )
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{
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m_iTrail = PRECACHE_MODEL("sprites/smoke.spr");
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}
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//=========================================================
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void CQuakeRocket::RocketTouch ( CBaseEntity *pOther )
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{
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// Remove if we've hit skybrush
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if ( UTIL_PointContents(pev->origin) == CONTENT_SKY )
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{
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UTIL_Remove( this );
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return;
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}
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// Do touch damage
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float flDmg = RANDOM_FLOAT( 100, 120 );
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
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if (pOther->pev->health)
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pOther->TakeDamage( pev, pOwner->pev, flDmg, DMG_BULLET );
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// Don't do radius damage to the other, because all the damage was done in the impact
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Q_RadiusDamage(this, pOwner, 120, pOther);
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// Finish and remove
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Explode();
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}
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//=========================================================
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void CQuakeRocket::GrenadeTouch( CBaseEntity *pOther )
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{
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if (pOther->pev->takedamage == DAMAGE_AIM)
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{
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GrenadeExplode();
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return;
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}
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if (pev->flags & FL_ONGROUND)
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{
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// add a bit of static friction
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pev->velocity = pev->velocity * 0.75;
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if (pev->velocity.Length() <= 20)
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{
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pev->avelocity = g_vecZero;
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}
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}
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM);
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if (pev->velocity == g_vecZero)
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pev->avelocity = g_vecZero;
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}
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//=========================================================
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void CQuakeRocket::GrenadeExplode()
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{
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner);
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Q_RadiusDamage(this, pOwner, 120, NULL);
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// Finish and remove
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Explode();
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}
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//=========================================================
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void CQuakeRocket::Explode()
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{
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//We use the angles field to send the rocket velocity.
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PLAYBACK_EVENT_FULL( FEV_GLOBAL, edict(), g_sExplosion, 0.0, (float *)&pev->origin, (float *)&pev->velocity, 0.0, 0.0, 0, 0, 0, 0 );
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UTIL_Remove( this );
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}
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