Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef IVOICETWEAK_H
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#define IVOICETWEAK_H
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// These provide access to the voice controls.
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typedef enum
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{
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MicrophoneVolume = 0, // values 0-1.
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OtherSpeakerScale // values 0-1. Scales how loud other players are.
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} VoiceTweakControl;
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typedef struct IVoiceTweak_s
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{
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// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
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// without sending to the server.
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int (*StartVoiceTweakMode)( void ); // Returns 0 on error.
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void (*EndVoiceTweakMode)( void );
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// Get/set control values.
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void (*SetControlFloat)( VoiceTweakControl iControl, float value );
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float (*GetControlFloat)( VoiceTweakControl iControl );
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int (*GetSpeakingVolume)( void );
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} IVoiceTweak;
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#endif//IVOICETWEAK_H
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