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85 lines
2.0 KiB
85 lines
2.0 KiB
7 years ago
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//++ BulliT
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "game.h"
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#include "player.h"
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#include "agtimer.h"
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#include "agglobal.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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AgTimer::AgTimer()
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{
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m_fNextTimerUpdate = gpGlobals->time + 5.0; //Dont start timer directly.
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m_fLastTimeCheck = gpGlobals->time;
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m_fEffectiveTime = 0.0;
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m_pmp_timelimit = CVAR_GET_POINTER("mp_timelimit");
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}
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AgTimer::~AgTimer()
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{
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}
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void AgTimer::Think()
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{
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// Calculate effective time
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m_fEffectiveTime += gpGlobals->time - m_fLastTimeCheck;
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m_fLastTimeCheck = gpGlobals->time;
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if( m_fNextTimerUpdate <= m_fEffectiveTime )
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{
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// Sanity time check. Some dudes tends to put timelimit weird.
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if( timelimit.value > 2880 )
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CVAR_SET_FLOAT( "mp_timelimit", 2880 ); //Max two days.
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// Write the time. (negative turns off timer on client)
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long lTime = (m_pmp_timelimit->value * 60) - m_fEffectiveTime;
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if( lTime > 0 )
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{
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char szTime[128];
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if( 86400 < lTime )
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{
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//More than one day. Print days, hour, minutes and seconds
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ldiv_t d1 = ldiv( lTime, 86400 );
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ldiv_t d2 = ldiv( d1.rem, 3600 );
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ldiv_t d3 = ldiv( d2.rem, 60 );
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sprintf( szTime, "%ldd %ldh %02ldm %02lds\n", d1.quot, d2.quot, d3.quot, d3.rem );
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}
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else if( 3600 < lTime )
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{
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// More than one hour. Print hour, minutes and seconds
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ldiv_t d1 = ldiv( lTime, 3600 );
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ldiv_t d2 = ldiv( d1.rem, 60 );
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sprintf( szTime, "%ldh %02ldm %02lds\n", d1.quot, d2.quot, d2.rem );
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}
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else if( 60 < lTime )
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{
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// More than one minute. Print minutes and seconds.
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ldiv_t d = ldiv( lTime, 60 );
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sprintf( szTime, "%ld:%02ld\n", d.quot, d.rem );
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}
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else
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{
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// Less than a minute left. Print seconds.
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sprintf( szTime,"%ld\n", lTime );
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}
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AgSay( NULL, szTime, NULL, 5, 0.5, 0.01, 1 );
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if( 120L < lTime )
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m_fNextTimerUpdate += 30;
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else
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m_fNextTimerUpdate += 5;
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}
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}
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}
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//-- Martin Webrant
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