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/***
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*
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* Copyright (c) 2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== threewave_gamerules.cpp ========================================================
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This contains all the gamerules for the ThreeWave CTF Gamemode.
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It also contains the Flag entity information.
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*/
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#define NUM_TEAMS 2
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const char *sTeamNames[] =
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{
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"SPECTATOR",
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"RED",
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"BLUE"
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};
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "skill.h"
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#include "game.h"
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#include "items.h"
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#include "threewave_gamerules.h"
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#include "flags.h"
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#include "runes.h"
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#include "grapple.h"
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static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
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static int team_scores[MAX_TEAMS];
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static int num_teams = 0;
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bool g_bSpawnedRunes;
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extern void SpawnRunes( void );
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extern bool g_bHaveMOTD;
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extern unsigned short g_usCarried;
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer, bool bCheckDM );
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extern edict_t *RuneSelectSpawnPoint( void );
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#ifndef NO_VOICEGAMEMGR
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class CThreeWaveGameMgrHelper : public IVoiceGameMgrHelper
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{
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public:
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virtual bool CanPlayerHearPlayer( CBasePlayer *pPlayer1, CBasePlayer *pPlayer2 )
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{
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return stricmp( pPlayer1->TeamID(), pPlayer2->TeamID() ) == 0;
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}
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};
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static CThreeWaveGameMgrHelper g_GameMgrHelper;
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#endif
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extern DLL_GLOBAL BOOL g_fGameOver;
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const char *GetTeamName( int team )
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{
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if( team < 0 || team > NUM_TEAMS )
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team = 0;
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return sTeamNames[team];
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}
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CThreeWave::CThreeWave()
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{
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#ifndef NO_VOICEGAMEMGR
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// CHalfLifeMultiplay already initialized it - just override its helper callback.
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m_VoiceGameMgr.SetHelper( &g_GameMgrHelper );
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#endif
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m_DisableDeathMessages = FALSE;
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m_DisableDeathPenalty = FALSE;
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memset( team_names, 0, sizeof(team_names) );
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memset( team_scores, 0, sizeof(team_scores) );
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num_teams = 0;
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iBlueTeamScore = iRedTeamScore = 0;
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g_bSpawnedRunes = FALSE;
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// Copy over the team from the server config
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m_szTeamList[0] = 0;
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// Cache this because the team code doesn't want to deal with changing this in the middle of a game
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strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH );
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edict_t *pWorld = INDEXENT( 0 );
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if( pWorld && pWorld->v.team )
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{
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if( teamoverride.value )
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{
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const char *pTeamList = STRING( pWorld->v.team );
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if( pTeamList && strlen( pTeamList ) )
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{
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strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH );
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}
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}
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}
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// Has the server set teams
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if( strlen( m_szTeamList ) )
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m_teamLimit = TRUE;
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else
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m_teamLimit = FALSE;
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RecountTeams();
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}
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BOOL CThreeWave::ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] )
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{
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return CHalfLifeMultiplay::ClientConnected( pEntity, pszName, pszAddress, szRejectReason );
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}
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extern cvar_t timeleft, fragsleft;
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void CThreeWave::Think( void )
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{
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#ifndef NO_VOICEGAMEMGR
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m_VoiceGameMgr.Update( gpGlobals->frametime );
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#endif
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///// Check game rules /////
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static int last_frags;
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static int last_time;
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int frags_remaining = 0;
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int time_remaining = 0;
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if( g_fGameOver ) // someone else quit the game already
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{
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CHalfLifeMultiplay::Think();
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return;
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}
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// Update HUD timer and effective time.
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m_Timer.Think();
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float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60;
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time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0);
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if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit )
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{
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GoToIntermission();
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return;
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}
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float flFragLimit = fraglimit.value;
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if( flFragLimit )
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{
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int bestfrags = 9999;
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int remain;
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// check if any team is over the frag limit
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for( int i = 0; i < num_teams; i++ )
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{
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if( team_scores[i] >= flFragLimit )
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{
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GoToIntermission();
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return;
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}
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remain = flFragLimit - team_scores[i];
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if( remain < bestfrags )
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{
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bestfrags = remain;
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}
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}
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frags_remaining = bestfrags;
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}
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if( !g_bSpawnedRunes )
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SpawnRunes();
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if( m_flFlagStatusTime && m_flFlagStatusTime <= gpGlobals->time )
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GetFlagStatus( NULL );
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// Updates when frags change
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if( frags_remaining != last_frags )
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{
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g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
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}
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// Updates once per second
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if( timeleft.value != last_time )
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{
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g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
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}
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last_frags = frags_remaining;
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last_time = time_remaining;
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}
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void CThreeWave::JoinTeam( CBasePlayer *pPlayer, int iTeam )
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{
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bool bIsNotSpawn = false;
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if( pPlayer->pev->team == iTeam )
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return;
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if( pPlayer->m_flNextTeamChange > gpGlobals->time )
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return;
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pPlayer->m_flNextTeamChange = gpGlobals->time + 5;
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if( pPlayer->pev->team == 0 )
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bIsNotSpawn = true;
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ChangePlayerTeam( pPlayer, iTeam );
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RecountTeams();
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if( bIsNotSpawn )
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pPlayer->Spawn();
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}
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int CThreeWave::TeamWithFewestPlayers()
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{
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CBaseEntity *pPlayer = NULL;
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CBasePlayer *player = NULL;
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int iNumRed, iNumBlue;
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int iTeam = 0;
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// Initialize the player counts..
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iNumRed = iNumBlue = 0;
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for( int i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
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if( pPlayer && pPlayer->pev->flags != FL_DORMANT )
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{
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if( pPlayer->pev->team == RED )
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iNumRed += 1;
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else if( pPlayer->pev->team == BLUE )
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iNumBlue += 1;
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}
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}
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if( ( iNumRed == iNumBlue ) || ( iNumRed == 0 && iNumBlue == 0 ) )
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iTeam = RANDOM_LONG( RED, BLUE );
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else if( iNumRed > iNumBlue )
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iTeam = BLUE;
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else if( iNumRed < iNumBlue )
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iTeam = RED;
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return iTeam;
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}
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extern void DropRune( CBasePlayer *pPlayer );
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//=========================================================
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// ClientCommand
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// the user has typed a command which is unrecognized by everything else;
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// this check to see if the gamerules knows anything about the command
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//=========================================================
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BOOL CThreeWave::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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{
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#ifndef NO_VOICEGAMEMGR
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if( m_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) )
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return TRUE;
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#endif
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if( pPlayer->m_bHadFirstSpawn == false && g_bHaveMOTD )
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pPlayer->m_bHadFirstSpawn = true;
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if( FStrEq( pcmd, "menuselect" ) )
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{
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int iTeam = 0;
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if( CMD_ARGC() < 2 )
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return TRUE;
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int slot = atoi( CMD_ARGV( 1 ) );
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// select the item from the current menu
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switch( pPlayer->m_iMenu )
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{
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case Team_Menu:
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case Team_Menu_IG:
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switch ( slot )
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{
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case 1:
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iTeam = RED;
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break;
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case 2:
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iTeam = BLUE;
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break;
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case 5:
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iTeam = TeamWithFewestPlayers();
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break;
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default:
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return TRUE;
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}
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break;
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default:
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return TRUE;
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}
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JoinTeam( pPlayer, iTeam );
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return TRUE;
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}
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else if( FStrEq( pcmd, "droprune" ) )
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{
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DropRune( pPlayer );
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return TRUE;
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}
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else if( FStrEq( pcmd, "changeteam" ) )
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{
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if( pPlayer->pev->team != 0 )
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{
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pPlayer->ShowMenu( 1 + 2 + 16 + 512, -1, FALSE, "#Team_Menu_Join_IG" );
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pPlayer->m_iMenu = Team_Menu_IG;
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}
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return TRUE;
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}
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return FALSE;
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}
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extern int gmsgGameMode;
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extern int gmsgSayText;
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extern int gmsgTeamInfo;
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void CThreeWave::UpdateGameMode( CBasePlayer *pPlayer )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() );
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WRITE_BYTE( 1 ); // game mode teamplay
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MESSAGE_END();
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}
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edict_t *CThreeWave::GetPlayerSpawnSpot( CBasePlayer *pPlayer )
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{
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BOOL bCheckDM;
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edict_t *pentSpawnSpot;
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if( FBitSet( pPlayer->m_afPhysicsFlags, PFLAG_OBSERVER ) || pPlayer->pev->team == 0 )
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bCheckDM = FALSE;
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else
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{
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if( RANDOM_LONG( 1, 7 ) < 3 )
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bCheckDM = TRUE;
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else
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bCheckDM = FALSE;
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}
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pentSpawnSpot = EntSelectSpawnPoint( pPlayer, bCheckDM );
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if( IsMultiplayer() && pentSpawnSpot->v.target )
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{
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FireTargets( STRING( pentSpawnSpot->v.target ), pPlayer, pPlayer, USE_TOGGLE, 0 );
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}
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pPlayer->pev->origin = VARS( pentSpawnSpot )->origin + Vector( 0, 0, 1 );
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pPlayer->pev->v_angle = g_vecZero;
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pPlayer->pev->velocity = g_vecZero;
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pPlayer->pev->angles = VARS( pentSpawnSpot )->angles;
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pPlayer->pev->punchangle = g_vecZero;
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pPlayer->pev->fixangle = TRUE;
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return pentSpawnSpot;
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}
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void CThreeWave::PlayerTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker )
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{
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if( !pAttacker->IsPlayer() )
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return;
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if( pPlayer->pev->team == pAttacker->pev->team )
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return;
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if( pPlayer->m_bHasFlag )
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{
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pPlayer->pCarrierHurter = (CBasePlayer *)pAttacker;
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pPlayer->m_flCarrierHurtTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_DANGER_PROTECT_TIMEOUT;
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}
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}
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void CThreeWave::PlayerSpawn( CBasePlayer *pPlayer )
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{
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BOOL addDefault;
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CBaseEntity *pWeaponEntity = NULL;
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|
|
|
|
if( pPlayer->pev->team == 0 )
|
|
|
|
{
|
|
|
|
pPlayer->pev->takedamage = DAMAGE_NO;
|
|
|
|
pPlayer->pev->solid = SOLID_NOT;
|
|
|
|
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
|
|
|
|
pPlayer->pev->effects |= EF_NODRAW;
|
|
|
|
pPlayer->pev->flags |= FL_NOTARGET;
|
|
|
|
pPlayer->m_afPhysicsFlags |= PFLAG_OBSERVER;
|
|
|
|
pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH;
|
|
|
|
pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pPlayer->pev->weapons |= ( 1 << WEAPON_SUIT );
|
|
|
|
addDefault = TRUE;
|
|
|
|
|
|
|
|
while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) )
|
|
|
|
{
|
|
|
|
pWeaponEntity->Touch( pPlayer );
|
|
|
|
addDefault = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( addDefault )
|
|
|
|
{
|
|
|
|
pPlayer->m_bHasFlag = FALSE;
|
|
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS;
|
|
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_FLASHLIGHT;
|
|
|
|
pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH;
|
|
|
|
pPlayer->m_afPhysicsFlags &= ~PFLAG_OBSERVER;
|
|
|
|
|
|
|
|
// Start with init ammoload
|
|
|
|
pPlayer->m_iAmmoShells = 25;
|
|
|
|
|
|
|
|
// Start with shotgun and axe
|
|
|
|
pPlayer->GiveNamedItem( "weapon_quakegun" );
|
|
|
|
|
|
|
|
if( arcade.value )
|
|
|
|
{
|
|
|
|
pPlayer->m_iQuakeItems |= ( IT_AXE | IT_SHOTGUN | IT_SUPER_SHOTGUN | IT_NAILGUN | IT_SUPER_NAILGUN | IT_GRENADE_LAUNCHER | IT_ROCKET_LAUNCHER | IT_LIGHTNING );
|
|
|
|
pPlayer->m_iAmmoRockets = 100;
|
|
|
|
pPlayer->m_iAmmoCells = 100;
|
|
|
|
pPlayer->m_iAmmoShells = 100;
|
|
|
|
pPlayer->m_iAmmoNails = 200;
|
|
|
|
pPlayer->pev->health = 200;
|
|
|
|
pPlayer->pev->armortype = 0.8;
|
|
|
|
pPlayer->pev->armorvalue = 200;
|
|
|
|
pPlayer->m_iQuakeItems &= ~( IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3 );
|
|
|
|
pPlayer->m_iQuakeItems |= IT_ARMOR3;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pPlayer->m_iQuakeItems |= ( IT_SHOTGUN | IT_AXE );
|
|
|
|
|
|
|
|
if( allowhook.value )
|
|
|
|
pPlayer->m_iQuakeItems |= IT_EXTRA_WEAPON;
|
|
|
|
|
|
|
|
pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon();
|
|
|
|
pPlayer->W_SetCurrentAmmo();
|
|
|
|
|
|
|
|
pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev);
|
|
|
|
WRITE_BYTE( pPlayer->m_iRuneStatus );
|
|
|
|
MESSAGE_END();*/
|
|
|
|
}
|
|
|
|
|
|
|
|
void CBasePlayer::ShowMenu( int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, const char *pszText )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pev );
|
|
|
|
WRITE_SHORT( bitsValidSlots);
|
|
|
|
WRITE_CHAR( nDisplayTime );
|
|
|
|
WRITE_BYTE( fNeedMore );
|
|
|
|
WRITE_STRING( pszText );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// InitHUD
|
|
|
|
//=========================================================
|
|
|
|
void CThreeWave::InitHUD( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
CHalfLifeMultiplay::InitHUD( pPlayer );
|
|
|
|
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
// update this player with all the other players team info
|
|
|
|
// loop through all active players and send their team info to the new client
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
if( plr )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( plr->entindex() );
|
|
|
|
WRITE_STRING( plr->TeamID() );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
if( ( (CBasePlayer *)plr )->m_bHasFlag )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgFlagCarrier, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( plr->entindex() );
|
|
|
|
WRITE_BYTE( 1 );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove Rune icon if we have one.
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev );
|
|
|
|
WRITE_BYTE( 0 );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
if( pPlayer->pev->team == 0 )
|
|
|
|
{
|
|
|
|
pPlayer->ShowMenu( 1 + 2 + 16, -1, FALSE, "#Team_Menu_Join" );
|
|
|
|
pPlayer->m_iMenu = Team_Menu;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CThreeWave::ChangePlayerTeam( CBasePlayer *pPlayer, int iTeam )
|
|
|
|
{
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
int damageFlags = DMG_GENERIC;
|
|
|
|
|
|
|
|
if( pPlayer->pev->team != 0 )
|
|
|
|
{
|
|
|
|
damageFlags |= DMG_ALWAYSGIB;
|
|
|
|
|
|
|
|
// kill the player, remove a death, and let them start on the new team
|
|
|
|
m_DisableDeathMessages = TRUE;
|
|
|
|
m_DisableDeathPenalty = TRUE;
|
|
|
|
|
|
|
|
entvars_t *pevWorld = VARS( INDEXENT( 0 ) );
|
|
|
|
pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags );
|
|
|
|
|
|
|
|
m_DisableDeathMessages = FALSE;
|
|
|
|
m_DisableDeathPenalty = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldTeam = pPlayer->pev->team;
|
|
|
|
pPlayer->pev->team = iTeam;
|
|
|
|
|
|
|
|
strcpy( pPlayer->m_szTeamName, sTeamNames[pPlayer->pev->team] );
|
|
|
|
|
|
|
|
ClientUserInfoChanged( pPlayer, NULL );
|
|
|
|
|
|
|
|
// notify everyone's HUD of the team change
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
|
|
|
|
WRITE_BYTE( clientIndex );
|
|
|
|
WRITE_STRING( pPlayer->m_szTeamName );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
|
|
|
|
WRITE_BYTE( ENTINDEX(pPlayer->edict()) );
|
|
|
|
WRITE_SHORT( pPlayer->pev->frags );
|
|
|
|
WRITE_SHORT( pPlayer->m_iDeaths );
|
|
|
|
WRITE_SHORT( pPlayer->pev->team );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
// log the change
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID( pPlayer->edict() ),
|
|
|
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
|
|
|
GetTeamName( oldTeam ),
|
|
|
|
pPlayer->m_szTeamName );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// ClientUserInfoChanged
|
|
|
|
//=========================================================
|
|
|
|
void CThreeWave::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
|
|
|
|
{
|
|
|
|
int clientIndex = pPlayer->entindex();
|
|
|
|
const char *pszModel = "";
|
|
|
|
int iTopColor = 0;
|
|
|
|
|
|
|
|
if( pPlayer->pev->team == RED )
|
|
|
|
{
|
|
|
|
pszModel = "red";
|
|
|
|
iTopColor = 255;
|
|
|
|
}
|
|
|
|
else if( pPlayer->pev->team == BLUE )
|
|
|
|
{
|
|
|
|
pszModel = "blue";
|
|
|
|
iTopColor = 153;
|
|
|
|
}
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "topcolor", UTIL_VarArgs( "%d", iTopColor ) );
|
|
|
|
g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pszModel );
|
|
|
|
}
|
|
|
|
|
|
|
|
extern int gmsgDeathMsg;
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// Deathnotice.
|
|
|
|
//=========================================================
|
|
|
|
void CThreeWave::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor )
|
|
|
|
{
|
|
|
|
if( m_DisableDeathMessages )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( pVictim && pKiller && pKiller->flags & FL_CLIENT )
|
|
|
|
{
|
|
|
|
CBasePlayer *pk = (CBasePlayer*)CBaseEntity::Instance( pKiller );
|
|
|
|
|
|
|
|
if( pk )
|
|
|
|
{
|
|
|
|
if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg );
|
|
|
|
WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer
|
|
|
|
WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim
|
|
|
|
WRITE_STRING( "teammate" ); // flag this as a teammate kill
|
|
|
|
MESSAGE_END();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CThreeWave::ClientDisconnected( edict_t *pClient )
|
|
|
|
{
|
|
|
|
if( pClient )
|
|
|
|
{
|
|
|
|
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance( pClient );
|
|
|
|
|
|
|
|
if( pPlayer )
|
|
|
|
{
|
|
|
|
//We have the flag, spawn it
|
|
|
|
if( pPlayer->m_bHasFlag )
|
|
|
|
{
|
|
|
|
CBaseEntity *pEnt = NULL;
|
|
|
|
|
|
|
|
//We have the BLUE flag, Spawn it
|
|
|
|
if( pPlayer->pev->team == RED )
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create( "item_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n",
|
|
|
|
STRING( pPlayer->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pPlayer->edict() ),
|
|
|
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
|
|
|
GetTeamName( pPlayer->pev->team ) );
|
|
|
|
}
|
|
|
|
//We have the RED flag, Spawn it
|
|
|
|
else if( pPlayer->pev->team == BLUE )
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create( "item_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n",
|
|
|
|
STRING( pPlayer->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pPlayer->edict() ),
|
|
|
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
|
|
|
GetTeamName( pPlayer->pev->team ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
pEnt->pev->velocity = pPlayer->pev->velocity * 1.2;
|
|
|
|
pEnt->pev->angles.x = 0;
|
|
|
|
|
|
|
|
CItemFlag *pFlag = (CItemFlag *)pEnt;
|
|
|
|
pFlag->Dropped = TRUE;
|
|
|
|
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME;
|
|
|
|
|
|
|
|
PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE,
|
|
|
|
pPlayer->edict(), g_usCarried, 0, (float*)&g_vecZero, (float*)&g_vecZero,
|
|
|
|
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0 );
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgCTFMsgs, NULL );
|
|
|
|
if( pPlayer->pev->team == RED )
|
|
|
|
WRITE_BYTE( BLUE_FLAG_LOST );
|
|
|
|
else if( pPlayer->pev->team == BLUE )
|
|
|
|
WRITE_BYTE( RED_FLAG_LOST );
|
|
|
|
WRITE_STRING( STRING( pPlayer->pev->netname ) );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
|
|
|
|
pPlayer->m_bHasFlag = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// drop any runes the player has
|
|
|
|
if( pPlayer->m_iRuneStatus )
|
|
|
|
{
|
|
|
|
CItemRune *pRune = (CItemRune*)CBaseEntity::Create( g_RuneEntityName[pPlayer->m_iRuneStatus], pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() );
|
|
|
|
if( pRune )
|
|
|
|
{
|
|
|
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
pRune->dropped = true;
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n",
|
|
|
|
STRING(pPlayer->pev->netname),
|
|
|
|
GETPLAYERUSERID( pPlayer->edict() ),
|
|
|
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
|
|
|
pPlayer->m_szTeamName,
|
|
|
|
g_RuneName[pPlayer->m_iRuneStatus] );
|
|
|
|
}
|
|
|
|
|
|
|
|
pPlayer->m_iRuneStatus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
FireTargets( "game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0 );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected\n",
|
|
|
|
STRING( pPlayer->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pPlayer->edict() ),
|
|
|
|
GETPLAYERAUTHID( pPlayer->edict() ),
|
|
|
|
GetTeamName( pPlayer->pev->team ) );
|
|
|
|
|
|
|
|
pPlayer->RemoveAllItems( TRUE );// destroy all of the players weapons and items
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CThreeWave::PlayerThink( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
if( g_fGameOver )
|
|
|
|
{
|
|
|
|
// check for button presses
|
|
|
|
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) )
|
|
|
|
m_iEndIntermissionButtonHit = TRUE;
|
|
|
|
|
|
|
|
// clear attack/use commands from player
|
|
|
|
pPlayer->m_afButtonPressed = 0;
|
|
|
|
pPlayer->pev->button = 0;
|
|
|
|
pPlayer->m_afButtonReleased = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->pFlagCarrierKiller )
|
|
|
|
{
|
|
|
|
if( pPlayer->m_flFlagCarrierKillTime <= gpGlobals->time )
|
|
|
|
pPlayer->pFlagCarrierKiller = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->pFlagReturner )
|
|
|
|
{
|
|
|
|
if( pPlayer->m_flFlagReturnTime <= gpGlobals->time )
|
|
|
|
pPlayer->pFlagReturner = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->pCarrierHurter )
|
|
|
|
{
|
|
|
|
if( pPlayer->m_flCarrierHurtTime <= gpGlobals->time )
|
|
|
|
pPlayer->pCarrierHurter = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->m_iRuneStatus == ITEM_RUNE4_FLAG )
|
|
|
|
{
|
|
|
|
if( pPlayer->m_flRegenTime <= gpGlobals->time )
|
|
|
|
{
|
|
|
|
if( pPlayer->pev->health < 150 )
|
|
|
|
{
|
|
|
|
pPlayer->pev->health += 5;
|
|
|
|
|
|
|
|
if( pPlayer->pev->health > 150)
|
|
|
|
pPlayer->pev->health = 150;
|
|
|
|
|
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1;
|
|
|
|
EMIT_SOUND( ENT( pPlayer->pev), CHAN_ITEM, "rune/rune4.wav", 1, ATTN_NORM );
|
|
|
|
}
|
|
|
|
if( pPlayer->pev->armorvalue < 150 && pPlayer->pev->armorvalue )
|
|
|
|
{
|
|
|
|
pPlayer->pev->armorvalue += 5;
|
|
|
|
|
|
|
|
if( pPlayer->pev->armorvalue > 150)
|
|
|
|
pPlayer->pev->armorvalue = 150;
|
|
|
|
|
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1;
|
|
|
|
|
|
|
|
EMIT_SOUND( ENT( pPlayer->pev ), CHAN_ITEM, "rune/rune4.wav", 1, ATTN_NORM );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer->m_bOn_Hook )
|
|
|
|
pPlayer->Service_Grapple();
|
|
|
|
|
|
|
|
if( pPlayer->m_flFlagStatusTime && pPlayer->m_flFlagStatusTime <= gpGlobals->time )
|
|
|
|
GetFlagStatus( pPlayer );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CThreeWave::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
|
|
|
|
{
|
|
|
|
CBasePlayer *pk = NULL;
|
|
|
|
|
|
|
|
if( pKiller )
|
|
|
|
{
|
|
|
|
CBaseEntity *pTemp = CBaseEntity::Instance( pKiller );
|
|
|
|
|
|
|
|
if( pTemp->IsPlayer() )
|
|
|
|
pk = (CBasePlayer*)pTemp;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Only award a bonus if the Flag carrier had the flag for more than 2 secs
|
|
|
|
//Prevents from people waiting for the flag carrier to grab the flag and then killing him
|
|
|
|
//Instead of actually defending the flag.
|
|
|
|
if( pVictim->m_bHasFlag )
|
|
|
|
{
|
|
|
|
if( pk )
|
|
|
|
{
|
|
|
|
if( pVictim->pev->team != pk->pev->team )
|
|
|
|
{
|
|
|
|
if( pVictim->m_flCarrierPickupTime <= gpGlobals->time )
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_FRAG_CARRIER_BONUS, TRUE );
|
|
|
|
|
|
|
|
if( pk->pev->team == RED )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " fragged " );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "BLUE" );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier!\n" );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n",
|
|
|
|
STRING( pk->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pk->edict() ),
|
|
|
|
GETPLAYERAUTHID( pk->edict() ),
|
|
|
|
GetTeamName( pk->pev->team ) );
|
|
|
|
|
|
|
|
if( iBlueFlagStatus == BLUE_FLAG_STOLEN )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pTeamMate )
|
|
|
|
{
|
|
|
|
if( pTeamMate->m_bHasFlag )
|
|
|
|
{
|
|
|
|
pTeamMate->pFlagCarrierKiller = pk;
|
|
|
|
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pk->pev->team == BLUE )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " fragged " );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier!\n" );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n",
|
|
|
|
STRING( pk->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pk->edict() ),
|
|
|
|
GETPLAYERAUTHID( pk->edict() ),
|
|
|
|
GetTeamName( pk->pev->team ) );
|
|
|
|
|
|
|
|
if( iRedFlagStatus == RED_FLAG_STOLEN )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pTeamMate )
|
|
|
|
{
|
|
|
|
if( pTeamMate->m_bHasFlag )
|
|
|
|
{
|
|
|
|
pTeamMate->pFlagCarrierKiller = pk;
|
|
|
|
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
CBaseEntity *pEnt = NULL;
|
|
|
|
|
|
|
|
// We have the BLUE flag, Spawn it
|
|
|
|
if( pVictim->pev->team == RED )
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create( "item_flag_team2", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict() );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n",
|
|
|
|
STRING( pVictim->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pVictim->edict() ),
|
|
|
|
GETPLAYERAUTHID( pVictim->edict() ),
|
|
|
|
GetTeamName( pVictim->pev->team ) );
|
|
|
|
}
|
|
|
|
else if( pVictim->pev->team == BLUE )
|
|
|
|
{
|
|
|
|
pEnt = CBaseEntity::Create( "item_flag_team1", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict() );
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n",
|
|
|
|
STRING( pVictim->pev->netname ),
|
|
|
|
GETPLAYERUSERID( pVictim->edict() ),
|
|
|
|
GETPLAYERAUTHID( pVictim->edict() ),
|
|
|
|
GetTeamName( pVictim->pev->team ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
pEnt->pev->velocity = pVictim->pev->velocity * 1.2;
|
|
|
|
pEnt->pev->angles.x = 0;
|
|
|
|
|
|
|
|
CItemFlag *pFlag = (CItemFlag *)pEnt;
|
|
|
|
pFlag->Dropped = TRUE;
|
|
|
|
|
|
|
|
PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE,
|
|
|
|
pVictim->edict(), g_usCarried, 0, (float *)&g_vecZero, (float *)&g_vecZero,
|
|
|
|
0.0, 0.0, pVictim->entindex(), pVictim->pev->team, 1, 0 );
|
|
|
|
|
|
|
|
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME;
|
|
|
|
|
|
|
|
MESSAGE_BEGIN ( MSG_ALL, gmsgCTFMsgs, NULL );
|
|
|
|
if( pVictim->pev->team == RED )
|
|
|
|
WRITE_BYTE( BLUE_FLAG_LOST );
|
|
|
|
else if( pVictim->pev->team == BLUE )
|
|
|
|
WRITE_BYTE( RED_FLAG_LOST );
|
|
|
|
WRITE_STRING( STRING( pVictim->pev->netname ) );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
pVictim->m_bHasFlag = FALSE;
|
|
|
|
|
|
|
|
m_flFlagStatusTime = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( pk )
|
|
|
|
{
|
|
|
|
if( pk->pev->team == RED )
|
|
|
|
{
|
|
|
|
if( iBlueFlagStatus == BLUE_FLAG_STOLEN )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if ( pTeamMate && pTeamMate != pk )
|
|
|
|
{
|
|
|
|
if ( pTeamMate->pev->team == pk->pev->team )
|
|
|
|
{
|
|
|
|
if ( pTeamMate->m_bHasFlag )
|
|
|
|
{
|
|
|
|
if ( pTeamMate->pCarrierHurter )
|
|
|
|
{
|
|
|
|
if ( pTeamMate->pCarrierHurter == pVictim )
|
|
|
|
{
|
|
|
|
if ( pTeamMate->m_flCarrierHurtTime > gpGlobals->time )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n");
|
|
|
|
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pk->pev->team == BLUE )
|
|
|
|
{
|
|
|
|
if( iRedFlagStatus == RED_FLAG_STOLEN )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pTeamMate && pTeamMate != pk )
|
|
|
|
{
|
|
|
|
if( pTeamMate->pev->team == pk->pev->team )
|
|
|
|
{
|
|
|
|
if( pTeamMate->m_bHasFlag )
|
|
|
|
{
|
|
|
|
if( pTeamMate->pCarrierHurter )
|
|
|
|
{
|
|
|
|
if( pTeamMate->pCarrierHurter == pVictim )
|
|
|
|
{
|
|
|
|
if( pTeamMate->m_flCarrierHurtTime > gpGlobals->time )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "BLUE" );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n");
|
|
|
|
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find if this guy is near our flag or our flag carrier
|
|
|
|
CBaseEntity *ent = NULL;
|
|
|
|
float Dist;
|
|
|
|
|
|
|
|
if( pk )
|
|
|
|
{
|
|
|
|
if( pk->pev->team == RED )
|
|
|
|
{
|
|
|
|
while( ( ent = UTIL_FindEntityByClassname( ent, "item_flag_team1" ) ) != NULL )
|
|
|
|
{
|
|
|
|
//Do not defend a invisible flag
|
|
|
|
if( ent->pev->effects & EF_NODRAW )
|
|
|
|
break;
|
|
|
|
|
|
|
|
Dist = ( pk->pev->origin - ent->pev->origin ).Length();
|
|
|
|
|
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING ( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends the ");
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " flag\n");
|
|
|
|
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iBlueFlagStatus == BLUE_FLAG_STOLEN )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pTeamMate && pTeamMate != pk )
|
|
|
|
{
|
|
|
|
if( pTeamMate->pev->team == pk->pev->team )
|
|
|
|
{
|
|
|
|
if( pTeamMate->m_bHasFlag )
|
|
|
|
{
|
|
|
|
Dist = ( pk->pev->origin - pTeamMate->pev->origin ).Length();
|
|
|
|
|
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends " );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier\n" );
|
|
|
|
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if( pk->pev->team == BLUE )
|
|
|
|
{
|
|
|
|
while( ( ent = UTIL_FindEntityByClassname( ent, "item_flag_team2") ) != NULL )
|
|
|
|
{
|
|
|
|
// Do not defend a invisible flag
|
|
|
|
if( ent->pev->effects & EF_NODRAW )
|
|
|
|
break;
|
|
|
|
|
|
|
|
Dist = ( pk->pev->origin - ent->pev->origin ).Length();
|
|
|
|
|
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends the " );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " flag\n" );
|
|
|
|
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iRedFlagStatus == RED_FLAG_STOLEN )
|
|
|
|
{
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( pTeamMate && pTeamMate != pk )
|
|
|
|
{
|
|
|
|
if( pTeamMate->pev->team == pk->pev->team )
|
|
|
|
{
|
|
|
|
if( pTeamMate->m_bHasFlag )
|
|
|
|
{
|
|
|
|
Dist = ( pk->pev->origin - pTeamMate->pev->origin ).Length();
|
|
|
|
|
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS )
|
|
|
|
{
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) );
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends ");
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED");
|
|
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier\n" );
|
|
|
|
|
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pVictim->m_iRuneStatus )
|
|
|
|
{
|
|
|
|
CItemRune *pRune = (CItemRune*)CBaseEntity::Create( g_RuneEntityName[pVictim->m_iRuneStatus], pVictim->pev->origin, pVictim->pev->angles, NULL );
|
|
|
|
if( pRune )
|
|
|
|
{
|
|
|
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5;
|
|
|
|
pRune->pev->angles.x = 0;
|
|
|
|
pRune->dropped = true;
|
|
|
|
|
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n",
|
|
|
|
STRING(pVictim->pev->netname),
|
|
|
|
GETPLAYERUSERID( pVictim->edict() ),
|
|
|
|
GETPLAYERAUTHID( pVictim->edict() ),
|
|
|
|
pVictim->m_szTeamName,
|
|
|
|
g_RuneName[pVictim->m_iRuneStatus] );
|
|
|
|
}
|
|
|
|
|
|
|
|
pVictim->m_iRuneStatus = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pVictim->m_ppHook )
|
|
|
|
pVictim->m_ppHook->Reset_Grapple();
|
|
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pVictim->pev );
|
|
|
|
WRITE_BYTE( pVictim->m_iRuneStatus );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
if( !m_DisableDeathPenalty )
|
|
|
|
{
|
|
|
|
CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor );
|
|
|
|
RecountTeams();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
// IsTeamplay
|
|
|
|
//=========================================================
|
|
|
|
BOOL CThreeWave::IsTeamplay()
|
|
|
|
{
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CThreeWave::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker )
|
|
|
|
{
|
|
|
|
if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE )
|
|
|
|
{
|
|
|
|
// my teammate hit me.
|
|
|
|
if( ( CVAR_GET_FLOAT( "mp_friendlyfire" ) == 0 ) && ( pAttacker != pPlayer ) )
|
|
|
|
{
|
|
|
|
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
int CThreeWave::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget )
|
|
|
|
{
|
|
|
|
// half life multiplay has a simple concept of Player Relationships.
|
|
|
|
// you are either on another player's team, or you are not.
|
|
|
|
if( !pPlayer || !pTarget || !pTarget->IsPlayer() )
|
|
|
|
return GR_NOTTEAMMATE;
|
|
|
|
|
|
|
|
//As simple as this
|
|
|
|
if( pPlayer->pev->team == pTarget->pev->team )
|
|
|
|
{
|
|
|
|
return GR_TEAMMATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return GR_NOTTEAMMATE;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
BOOL CThreeWave::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target )
|
|
|
|
{
|
|
|
|
// always autoaim, unless target is a teammate
|
|
|
|
CBaseEntity *pTgt = CBaseEntity::Instance( target );
|
|
|
|
if( pTgt && pTgt->IsPlayer() )
|
|
|
|
{
|
|
|
|
if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE )
|
|
|
|
return FALSE; // don't autoaim at teammates
|
|
|
|
}
|
|
|
|
|
|
|
|
return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target );
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
int CThreeWave::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled )
|
|
|
|
{
|
|
|
|
if( !pKilled )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if( !pAttacker )
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE )
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
const char *CThreeWave::GetTeamID( CBaseEntity *pEntity )
|
|
|
|
{
|
|
|
|
if( pEntity == NULL || pEntity->pev == NULL )
|
|
|
|
return "";
|
|
|
|
|
|
|
|
// return their team name
|
|
|
|
return pEntity->TeamID();
|
|
|
|
}
|
|
|
|
|
|
|
|
int CThreeWave::GetTeamIndex( const char *pTeamName )
|
|
|
|
{
|
|
|
|
if( pTeamName && *pTeamName != 0 )
|
|
|
|
{
|
|
|
|
// try to find existing team
|
|
|
|
for( int tm = 0; tm < num_teams; tm++ )
|
|
|
|
{
|
|
|
|
if( !stricmp( team_names[tm], pTeamName ) )
|
|
|
|
return tm;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1; // No match
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CThreeWave::GetIndexedTeamName( int teamIndex )
|
|
|
|
{
|
|
|
|
if( teamIndex < 0 || teamIndex >= num_teams )
|
|
|
|
return "";
|
|
|
|
|
|
|
|
return team_names[teamIndex];
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL CThreeWave::IsValidTeam( const char *pTeamName )
|
|
|
|
{
|
|
|
|
if( !m_teamLimit ) // Any team is valid if the teamlist isn't set
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CThreeWave::GetFlagStatus( CBasePlayer *pPlayer )
|
|
|
|
{
|
|
|
|
CBaseEntity *pFlag = NULL;
|
|
|
|
int iFoundCount = 0;
|
|
|
|
int iDropped = 0;
|
|
|
|
|
|
|
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "carried_flag_team1" ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( pFlag && !FBitSet( pFlag->pev->flags, FL_KILLME ) )
|
|
|
|
iFoundCount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iFoundCount >= 1 )
|
|
|
|
iRedFlagStatus = RED_FLAG_STOLEN;
|
|
|
|
|
|
|
|
if( !iFoundCount )
|
|
|
|
{
|
|
|
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "item_flag_team1" ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( pFlag )
|
|
|
|
{
|
|
|
|
if( ( (CItemFlag*)pFlag )->Dropped )
|
|
|
|
iDropped++;
|
|
|
|
|
|
|
|
iFoundCount++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iFoundCount > 1 && iDropped == 1 )
|
|
|
|
iRedFlagStatus = RED_FLAG_DROPPED;
|
|
|
|
else if( iFoundCount >= 1 && iDropped == 0 )
|
|
|
|
iRedFlagStatus = RED_FLAG_ATBASE;
|
|
|
|
}
|
|
|
|
|
|
|
|
iDropped = iFoundCount = 0;
|
|
|
|
|
|
|
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "carried_flag_team2" ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( pFlag && !FBitSet( pFlag->pev->flags, FL_KILLME ) )
|
|
|
|
iFoundCount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iFoundCount >= 1 )
|
|
|
|
iBlueFlagStatus = BLUE_FLAG_STOLEN;
|
|
|
|
|
|
|
|
if( !iFoundCount )
|
|
|
|
{
|
|
|
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "item_flag_team2" ) ) != NULL )
|
|
|
|
{
|
|
|
|
if( pFlag )
|
|
|
|
{
|
|
|
|
if( ( (CItemFlag* )pFlag )->Dropped )
|
|
|
|
iDropped++;
|
|
|
|
|
|
|
|
iFoundCount++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( iFoundCount > 1 && iDropped == 1 )
|
|
|
|
iBlueFlagStatus = BLUE_FLAG_DROPPED;
|
|
|
|
else if( iFoundCount >= 1 && iDropped == 0 )
|
|
|
|
iBlueFlagStatus = BLUE_FLAG_ATBASE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( pPlayer )
|
|
|
|
{
|
|
|
|
if( pPlayer->pev->team == 0 )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( 0 );
|
|
|
|
WRITE_BYTE( iRedFlagStatus );
|
|
|
|
WRITE_BYTE( iBlueFlagStatus );
|
|
|
|
WRITE_BYTE( iRedTeamScore );
|
|
|
|
WRITE_BYTE( iBlueTeamScore );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict() );
|
|
|
|
WRITE_BYTE( 1 );
|
|
|
|
WRITE_BYTE( iRedFlagStatus );
|
|
|
|
WRITE_BYTE( iBlueFlagStatus );
|
|
|
|
WRITE_BYTE( iRedTeamScore );
|
|
|
|
WRITE_BYTE( iBlueTeamScore );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
|
|
|
|
pPlayer->m_flFlagStatusTime = 0.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgFlagStatus, NULL );
|
|
|
|
WRITE_BYTE( 1 );
|
|
|
|
WRITE_BYTE( iRedFlagStatus );
|
|
|
|
WRITE_BYTE( iBlueFlagStatus );
|
|
|
|
WRITE_BYTE( iRedTeamScore );
|
|
|
|
WRITE_BYTE( iBlueTeamScore );
|
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
m_flFlagStatusTime = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( plr )
|
|
|
|
{
|
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgFlagCarrier, NULL );
|
|
|
|
WRITE_BYTE( plr->entindex() );
|
|
|
|
WRITE_BYTE( plr->m_bHasFlag );
|
|
|
|
MESSAGE_END();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
//=========================================================
|
|
|
|
void CThreeWave::RecountTeams()
|
|
|
|
{
|
|
|
|
char *pName;
|
|
|
|
char teamlist[TEAMPLAY_TEAMLISTLENGTH];
|
|
|
|
|
|
|
|
// loop through all teams, recounting everything
|
|
|
|
num_teams = 0;
|
|
|
|
|
|
|
|
// Copy all of the teams from the teamlist
|
|
|
|
// make a copy because strtok is destructive
|
|
|
|
strcpy( teamlist, m_szTeamList );
|
|
|
|
pName = teamlist;
|
|
|
|
pName = strtok( pName, ";" );
|
|
|
|
while( pName != NULL && *pName )
|
|
|
|
{
|
|
|
|
if( GetTeamIndex( pName ) < 0 )
|
|
|
|
{
|
|
|
|
strcpy( team_names[num_teams], pName );
|
|
|
|
num_teams++;
|
|
|
|
}
|
|
|
|
pName = strtok( NULL, ";" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( num_teams < 2 )
|
|
|
|
{
|
|
|
|
num_teams = 0;
|
|
|
|
m_teamLimit = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sanity check
|
|
|
|
memset( team_scores, 0, sizeof(team_scores) );
|
|
|
|
|
|
|
|
// loop through all clients
|
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
|
|
{
|
|
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
|
|
|
|
if( plr )
|
|
|
|
{
|
|
|
|
const char *pTeamName = plr->TeamID();
|
|
|
|
// try add to existing team
|
|
|
|
int tm = GetTeamIndex( pTeamName );
|
|
|
|
|
|
|
|
if( tm < 0 ) // no team match found
|
|
|
|
{
|
|
|
|
if( !m_teamLimit )
|
|
|
|
{
|
|
|
|
// add to new team
|
|
|
|
tm = num_teams;
|
|
|
|
num_teams++;
|
|
|
|
team_scores[tm] = 0;
|
|
|
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( tm >= 0 )
|
|
|
|
{
|
|
|
|
team_scores[tm] += plr->pev->frags;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|