You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
50 lines
1.2 KiB
50 lines
1.2 KiB
9 years ago
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* Use, distribution, and modification of this source code and/or resulting
|
||
|
* object code is restricted to non-commercial enhancements to products from
|
||
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
||
|
* without written permission from Valve LLC.
|
||
|
*
|
||
|
****/
|
||
|
|
||
|
#ifndef WEAPONINFO_H
|
||
|
#define WEAPONINFO_H
|
||
|
|
||
|
// Info about weapons player might have in his/her possession
|
||
|
typedef struct weapon_data_s
|
||
|
{
|
||
|
int m_iId;
|
||
|
int m_iClip;
|
||
|
|
||
|
float m_flNextPrimaryAttack;
|
||
|
float m_flNextSecondaryAttack;
|
||
|
float m_flTimeWeaponIdle;
|
||
|
|
||
|
int m_fInReload;
|
||
|
int m_fInSpecialReload;
|
||
|
float m_flNextReload;
|
||
|
float m_flPumpTime;
|
||
|
float m_fReloadTime;
|
||
|
|
||
|
float m_fAimedDamage;
|
||
|
float m_fNextAimBonus;
|
||
|
int m_fInZoom;
|
||
|
int m_iWeaponState;
|
||
|
|
||
|
int iuser1;
|
||
|
int iuser2;
|
||
|
int iuser3;
|
||
|
int iuser4;
|
||
|
float fuser1;
|
||
|
float fuser2;
|
||
|
float fuser3;
|
||
|
float fuser4;
|
||
|
} weapon_data_t;
|
||
|
|
||
|
#endif//WEAPONINFO_H
|