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166 lines
3.7 KiB
166 lines
3.7 KiB
9 years ago
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// MOTD.cpp
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//
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// for displaying a server-sent message of the day
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//
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include "kbutton.h"
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#include "triangleapi.h"
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#include <string.h>
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#include <stdio.h>
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DECLARE_MESSAGE( m_MOTD, MOTD );
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int CHudMOTD :: Init( void )
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{
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gHUD.AddHudElem( this );
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HOOK_MESSAGE( MOTD );
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m_bShow = false;
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m_iFlags &= ~HUD_ACTIVE; // start out inactive
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m_szMOTD[0] = 0;
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return 1;
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}
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int CHudMOTD :: VidInit( void )
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{
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// Load sprites here
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return 1;
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}
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void CHudMOTD :: Reset( void )
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{
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m_iFlags &= ~HUD_ACTIVE; // start out inactive
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m_szMOTD[0] = 0;
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m_iLines = 0;
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m_bShow = 0;
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}
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#define LINE_HEIGHT 13
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#define ROW_GAP 13
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#define ROW_RANGE_MIN 30
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#define ROW_RANGE_MAX ( ScreenHeight - 100 )
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int CHudMOTD :: Draw( float fTime )
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{
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gHUD.m_iNoConsolePrint &= ~( 1 << 1 );
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if( !m_bShow )
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return 1;
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gHUD.m_iNoConsolePrint |= 1 << 1;
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bool bScroll;
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// find the top of where the MOTD should be drawn, so the whole thing is centered in the screen
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int ypos = (ScreenHeight - LINE_HEIGHT * m_iLines)/2; // shift it up slightly
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char *ch = m_szMOTD;
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int xpos = (ScreenWidth - gHUD.m_scrinfo.charWidths[ 'M' ] * m_iMaxLength) / 2;
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if( xpos < 30 ) xpos = 30;
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int xmax = xpos + gHUD.m_scrinfo.charWidths[ 'M' ] * m_iMaxLength;
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int height = LINE_HEIGHT * m_iLines;
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int ypos_r=ypos;
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if( height > ROW_RANGE_MAX )
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{
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ypos = ROW_RANGE_MIN + 7 + scroll;
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if( ypos > ROW_RANGE_MIN + 4 )
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scroll-= (ypos - ( ROW_RANGE_MIN + 4))/3.0;
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if( ypos + height < ROW_RANGE_MAX )
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scroll+= (ROW_RANGE_MAX - (ypos + height))/ 3.0;
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ypos_r = ROW_RANGE_MIN;
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height = ROW_RANGE_MAX;
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}
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int ymax = ypos + height;
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if( xmax > ScreenWidth - 30 ) xmax = ScreenWidth - 30;
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gHUD.DrawDarkRectangle(xpos-5, ypos_r - 5, xmax - xpos+10, height + 10);
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while ( *ch )
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{
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int line_length = 0; // count the length of the current line
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for ( char *next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ )
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line_length += gHUD.m_scrinfo.charWidths[ *next_line ];
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char *top = next_line;
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if ( *top == '\n' )
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*top = 0;
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else
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top = NULL;
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// find where to start drawing the line
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if( (ypos > ROW_RANGE_MIN) && (ypos + LINE_HEIGHT <= ypos_r + height) )
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gHUD.DrawHudString( xpos, ypos, xmax, ch, 255, 180, 0 );
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ypos += LINE_HEIGHT;
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if ( top ) // restore
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*top = '\n';
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ch = next_line;
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if ( *ch == '\n' )
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ch++;
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if ( ypos > (ScreenHeight - 20) )
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break; // don't let it draw too low
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}
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return 1;
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}
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int CHudMOTD :: MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf )
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{
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if ( m_iFlags & HUD_ACTIVE )
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{
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Reset(); // clear the current MOTD in prep for this one
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}
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BEGIN_READ( pbuf, iSize );
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int is_finished = READ_BYTE();
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strncat( m_szMOTD, READ_STRING(), sizeof(m_szMOTD) );
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if ( is_finished )
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{
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int length = 0;
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m_iMaxLength = 0;
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m_iFlags |= HUD_ACTIVE;
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for ( char *sz = m_szMOTD; *sz != 0; sz++ ) // count the number of lines in the MOTD
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{
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if ( *sz == '\n' )
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{
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m_iLines++;
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if( length > m_iMaxLength )
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{
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m_iMaxLength = length;
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length = 0;
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}
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}
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length++;
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}
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m_iLines++;
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if( length > m_iMaxLength )
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{
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m_iMaxLength = length;
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length = 0;
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}
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m_bShow = true;
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}
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return 1;
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}
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