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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "nodes.h"
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#include "effects.h"
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#include "decals.h"
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#include "soundent.h"
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#include "game.h"
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#include "flame.h"
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#include "weapons.h"
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LINK_ENTITY_TO_CLASS(flame, CFlame);
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TYPEDESCRIPTION CFlame::m_SaveData[] =
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{
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DEFINE_FIELD(CFlame, m_maxFrame, FIELD_INTEGER),
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};
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IMPLEMENT_SAVERESTORE(CFlame, CBaseEntity);
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void CFlame::Spawn(void)
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{
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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pev->rendermode = kRenderTransAlpha;
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pev->renderamt = 255;
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pev->effects = EF_DIMLIGHT;
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SET_MODEL(ENT(pev), "sprites/fthrow.spr");
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pev->frame = 0;
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pev->scale = RANDOM_FLOAT(0.9f, 1.1f);
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pev->dmg = gSkillData.plrDmgFlame * 1.3;
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
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}
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void CFlame::Animate(void)
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{
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pev->nextthink = gpGlobals->time + 0.1;
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pev->frame += 2;
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if (pev->frame)
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{
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if (pev->frame > m_maxFrame)
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{
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pev->frame = m_maxFrame;
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SetThink(&CFlame::SUB_Remove);
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pev->nextthink = gpGlobals->time;
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}
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}
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}
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void CFlame::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity)
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{
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CFlame *pFlame = GetClassPtr((CFlame *)NULL);
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pFlame->Spawn();
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UTIL_SetOrigin(pFlame->pev, vecStart);
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pFlame->pev->velocity = vecVelocity;
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pFlame->pev->owner = ENT(pevOwner);
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pFlame->pev->flags |= EF_BRIGHTLIGHT; // Required to make flame glow.
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pFlame->SetThink(&CFlame::Animate);
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pFlame->pev->nextthink = gpGlobals->time + 0.1;
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}
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void CFlame::Touch(CBaseEntity *pOther)
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{
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if (pOther->pev->takedamage)
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{
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pOther->TakeDamage(pev, pev, pev->dmg, DMG_BURN | DMG_NEVERGIB);
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SpawnBlood(pev->origin, pOther->BloodColor(), pev->dmg);
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}
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SetThink(&CFlame::SUB_Remove);
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pev->nextthink = gpGlobals->time;
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}
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