Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//---------------------------------------------------------
//---------------------------------------------------------
//- ---
//- fog.cpp ---
//- ---
//---------------------------------------------------------
//---------------------------------------------------------
//- partie serveur de l'effet de brouillard ---
//---------------------------------------------------------
//---------------------------------------------------------
// inclusions
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
extern int gmsgFog;
int g_bFogUpdate;
//---------------------------------------------------------
// classe de l'entit<EFBFBD> dans les maps bsp
class CTriggerFog : public CPointEntity
{
public:
void Spawn ( void );
void KeyValue ( KeyValueData *pkvd );
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
virtual int Save ( CSave &save );
virtual int Restore ( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
float m_flminDist;
float m_flmaxDist;
float m_flFadeInTime;
float m_flFadeOutTime;
int m_bActive;
};
LINK_ENTITY_TO_CLASS( trigger_fog, CTriggerFog );
TYPEDESCRIPTION CTriggerFog::m_SaveData[] =
{
DEFINE_FIELD( CTriggerFog, m_flminDist, FIELD_FLOAT ),
DEFINE_FIELD( CTriggerFog, m_flmaxDist, FIELD_FLOAT ),
DEFINE_FIELD( CTriggerFog, m_flFadeInTime, FIELD_FLOAT ),
DEFINE_FIELD( CTriggerFog, m_flFadeOutTime, FIELD_FLOAT ),
DEFINE_FIELD( CTriggerFog, m_bActive, FIELD_INTEGER ),
};
void CTriggerFog :: Spawn( void )
{
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
m_bActive = 0;
g_bFogUpdate = 0;
}
void CTriggerFog :: KeyValue( KeyValueData *pkvd )
{
if (FStrEq(pkvd->szKeyName, "mindist"))
{
m_flminDist = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "maxdist"))
{
m_flmaxDist = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "fadein"))
{
m_flFadeInTime = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "fadeout"))
{
m_flFadeOutTime = atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue( pkvd );
}
void CTriggerFog :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
// value = 0 : activation
// value = 18686 : update du client
if ( value != 18686 )
{
CBaseEntity *pPlayer = NULL;
pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
MESSAGE_BEGIN( MSG_ONE, gmsgFog, NULL, pPlayer->pev );
if ( m_bActive == 0 )
{
WRITE_BYTE ( 1 ); // appartion
WRITE_COORD ( m_flFadeInTime ); // temps
}
else
{
WRITE_BYTE ( 0 ); // disparition
WRITE_COORD ( m_flFadeOutTime ); // temps
}
WRITE_COORD ( m_flminDist ); // distances
WRITE_COORD ( m_flmaxDist );
WRITE_COORD ( pev->rendercolor.x ); // couleur
WRITE_COORD ( pev->rendercolor.y );
WRITE_COORD ( pev->rendercolor.z );
MESSAGE_END();
m_bActive = m_bActive == 1 ? 0 : 1;
}
else if ( value == 18686 )
{
CBaseEntity *pPlayer = NULL;
pPlayer = UTIL_FindEntityByClassname( NULL, "player" );
MESSAGE_BEGIN( MSG_ONE, gmsgFog, NULL, pPlayer->pev );
WRITE_BYTE ( m_bActive );
WRITE_COORD ( 0 );
WRITE_COORD ( m_flminDist );
WRITE_COORD ( m_flmaxDist );
WRITE_COORD ( pev->rendercolor.x );
WRITE_COORD ( pev->rendercolor.y );
WRITE_COORD ( pev->rendercolor.z );
MESSAGE_END();
}
}
//------------------------------------------
// sauvegarde et restauration
int CTriggerFog::Save( CSave &save )
{
if ( !CPointEntity::Save(save) )
return 0;
return save.WriteFields( "CTriggerFog", this, m_SaveData, ARRAYSIZE(m_SaveData) );
}
int CTriggerFog::Restore( CRestore &restore )
{
if ( !CPointEntity::Restore(restore) )
return 0;
int status = restore.ReadFields( "CTriggerFog", this, m_SaveData, ARRAYSIZE(m_SaveData) );
//-----------------------
g_bFogUpdate = 1; // force le rafraichissement des donnees client
//----------------------
return status;
}