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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "animation.h"
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#include "effects.h"
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#include "xen.h"
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#define XEN_PLANT_GLOW_SPRITE "sprites/flare3.spr"
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#define XEN_PLANT_HIDE_TIME 5
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TYPEDESCRIPTION CActAnimating::m_SaveData[] =
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{
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DEFINE_FIELD( CActAnimating, m_Activity, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CActAnimating, CBaseAnimating )
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void CActAnimating::SetActivity( Activity act )
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{
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int sequence = LookupActivity( act );
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if( sequence != ACTIVITY_NOT_AVAILABLE )
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{
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pev->sequence = sequence;
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m_Activity = act;
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pev->frame = 0;
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ResetSequenceInfo();
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}
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}
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class CXenPLight : public CActAnimating
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{
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public:
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void Spawn( void );
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void Precache( void );
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void Touch( CBaseEntity *pOther );
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void Think( void );
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void LightOn( void );
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void LightOff( void );
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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private:
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CSprite *m_pGlow;
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};
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LINK_ENTITY_TO_CLASS( xen_plantlight, CXenPLight )
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TYPEDESCRIPTION CXenPLight::m_SaveData[] =
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{
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DEFINE_FIELD( CXenPLight, m_pGlow, FIELD_CLASSPTR ),
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};
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IMPLEMENT_SAVERESTORE( CXenPLight, CActAnimating )
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void CXenPLight::Spawn( void )
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{
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Precache();
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SET_MODEL( ENT( pev ), "models/light.mdl" );
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_TRIGGER;
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UTIL_SetSize( pev, Vector( -80, -80, 0 ), Vector( 80, 80, 32 ) );
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SetActivity( ACT_IDLE );
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pev->nextthink = gpGlobals->time + 0.1;
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pev->frame = RANDOM_FLOAT( 0, 255 );
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m_pGlow = CSprite::SpriteCreate( XEN_PLANT_GLOW_SPRITE, pev->origin + Vector(0,0,(pev->mins.z+pev->maxs.z)*0.5), FALSE );
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m_pGlow->SetTransparency( kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx );
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m_pGlow->SetAttachment( edict(), 1 );
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}
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void CXenPLight::Precache( void )
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{
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PRECACHE_MODEL( "models/light.mdl" );
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PRECACHE_MODEL( XEN_PLANT_GLOW_SPRITE );
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}
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void CXenPLight::Think( void )
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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switch( GetActivity() )
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{
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case ACT_CROUCH:
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if( m_fSequenceFinished )
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{
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SetActivity( ACT_CROUCHIDLE );
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LightOff();
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}
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break;
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case ACT_CROUCHIDLE:
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if( gpGlobals->time > pev->dmgtime )
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{
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SetActivity( ACT_STAND );
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LightOn();
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}
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break;
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case ACT_STAND:
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if( m_fSequenceFinished )
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SetActivity( ACT_IDLE );
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break;
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case ACT_IDLE:
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default:
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break;
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}
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}
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void CXenPLight::Touch( CBaseEntity *pOther )
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{
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if( pOther->IsPlayer() )
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{
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pev->dmgtime = gpGlobals->time + XEN_PLANT_HIDE_TIME;
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if( GetActivity() == ACT_IDLE || GetActivity() == ACT_STAND )
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{
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SetActivity( ACT_CROUCH );
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}
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}
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}
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void CXenPLight::LightOn( void )
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{
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SUB_UseTargets( this, USE_ON, 0 );
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if( m_pGlow )
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m_pGlow->pev->effects &= ~EF_NODRAW;
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}
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void CXenPLight::LightOff( void )
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{
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SUB_UseTargets( this, USE_OFF, 0 );
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if( m_pGlow )
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m_pGlow->pev->effects |= EF_NODRAW;
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}
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class CXenHair : public CActAnimating
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{
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public:
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void Spawn( void );
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void Precache( void );
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void Think( void );
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};
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LINK_ENTITY_TO_CLASS( xen_hair, CXenHair )
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#define SF_HAIR_SYNC 0x0001
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void CXenHair::Spawn( void )
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{
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Precache();
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SET_MODEL( edict(), "models/hair.mdl" );
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UTIL_SetSize( pev, Vector( -4, -4, 0 ), Vector( 4, 4, 32 ) );
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pev->sequence = 0;
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if( !( pev->spawnflags & SF_HAIR_SYNC ) )
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{
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pev->frame = RANDOM_FLOAT( 0, 255 );
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pev->framerate = RANDOM_FLOAT( 0.7, 1.4 );
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}
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ResetSequenceInfo();
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.4 ); // Load balance these a bit
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}
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void CXenHair::Think( void )
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.5;
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}
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void CXenHair::Precache( void )
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{
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PRECACHE_MODEL( "models/hair.mdl" );
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}
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class CXenTreeTrigger : public CBaseEntity
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{
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public:
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void Touch( CBaseEntity *pOther );
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static CXenTreeTrigger *TriggerCreate( edict_t *pOwner, const Vector &position );
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};
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LINK_ENTITY_TO_CLASS( xen_ttrigger, CXenTreeTrigger )
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CXenTreeTrigger *CXenTreeTrigger::TriggerCreate( edict_t *pOwner, const Vector &position )
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{
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CXenTreeTrigger *pTrigger = GetClassPtr( (CXenTreeTrigger *)NULL );
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pTrigger->pev->origin = position;
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pTrigger->pev->classname = MAKE_STRING( "xen_ttrigger" );
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pTrigger->pev->solid = SOLID_TRIGGER;
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pTrigger->pev->movetype = MOVETYPE_NONE;
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pTrigger->pev->owner = pOwner;
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return pTrigger;
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}
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void CXenTreeTrigger::Touch( CBaseEntity *pOther )
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{
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if( pev->owner )
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{
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CBaseEntity *pEntity = CBaseEntity::Instance( pev->owner );
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pEntity->Touch( pOther );
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}
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}
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#define TREE_AE_ATTACK 1
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class CXenTree : public CActAnimating
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{
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public:
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void Spawn( void );
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void Precache( void );
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void Touch( CBaseEntity *pOther );
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void Think( void );
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { Attack(); return 0; }
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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void Attack( void );
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int Classify( void ) { return CLASS_BARNACLE; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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static const char *pAttackHitSounds[];
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static const char *pAttackMissSounds[];
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private:
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CXenTreeTrigger *m_pTrigger;
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};
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LINK_ENTITY_TO_CLASS( xen_tree, CXenTree )
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TYPEDESCRIPTION CXenTree::m_SaveData[] =
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{
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DEFINE_FIELD( CXenTree, m_pTrigger, FIELD_CLASSPTR ),
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};
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IMPLEMENT_SAVERESTORE( CXenTree, CActAnimating )
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void CXenTree::Spawn( void )
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{
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Precache();
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SET_MODEL( ENT( pev ), "models/tree.mdl" );
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_BBOX;
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pev->takedamage = DAMAGE_YES;
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UTIL_SetSize( pev, Vector( -30, -30, 0 ), Vector( 30, 30, 188 ) );
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SetActivity( ACT_IDLE );
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pev->nextthink = gpGlobals->time + 0.1;
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pev->frame = RANDOM_FLOAT( 0, 255 );
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pev->framerate = RANDOM_FLOAT( 0.7, 1.4 );
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Vector triggerPosition;
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UTIL_MakeVectorsPrivate( pev->angles, triggerPosition, NULL, NULL );
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triggerPosition = pev->origin + ( triggerPosition * 64 );
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// Create the trigger
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m_pTrigger = CXenTreeTrigger::TriggerCreate( edict(), triggerPosition );
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UTIL_SetSize( m_pTrigger->pev, Vector( -24, -24, 0 ), Vector( 24, 24, 128 ) );
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}
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const char *CXenTree::pAttackHitSounds[] =
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{
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"zombie/claw_strike1.wav",
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"zombie/claw_strike2.wav",
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"zombie/claw_strike3.wav",
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};
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const char *CXenTree::pAttackMissSounds[] =
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{
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"zombie/claw_miss1.wav",
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"zombie/claw_miss2.wav",
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};
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void CXenTree::Precache( void )
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{
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PRECACHE_MODEL( "models/tree.mdl" );
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PRECACHE_MODEL( XEN_PLANT_GLOW_SPRITE );
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PRECACHE_SOUND_ARRAY( pAttackHitSounds );
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PRECACHE_SOUND_ARRAY( pAttackMissSounds );
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}
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void CXenTree::Touch( CBaseEntity *pOther )
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{
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if( !pOther->IsPlayer() && FClassnameIs( pOther->pev, "monster_bigmomma" ) )
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return;
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Attack();
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}
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void CXenTree::Attack( void )
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{
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if( GetActivity() == ACT_IDLE )
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{
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SetActivity( ACT_MELEE_ATTACK1 );
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pev->framerate = RANDOM_FLOAT( 1.0, 1.4 );
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EMIT_SOUND_ARRAY_DYN( CHAN_WEAPON, pAttackMissSounds );
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}
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}
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void CXenTree::HandleAnimEvent( MonsterEvent_t *pEvent )
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{
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switch( pEvent->event )
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{
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case TREE_AE_ATTACK:
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{
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CBaseEntity *pList[8];
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BOOL sound = FALSE;
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int count = UTIL_EntitiesInBox( pList, 8, m_pTrigger->pev->absmin, m_pTrigger->pev->absmax, FL_MONSTER | FL_CLIENT );
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Vector forward;
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UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL );
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for( int i = 0; i < count; i++ )
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{
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if( pList[i] != this )
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{
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if( pList[i]->pev->owner != edict() )
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{
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sound = TRUE;
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pList[i]->TakeDamage( pev, pev, 25, DMG_CRUSH | DMG_SLASH );
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pList[i]->pev->punchangle.x = 15;
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pList[i]->pev->velocity = pList[i]->pev->velocity + forward * 100;
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}
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}
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}
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if( sound )
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{
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EMIT_SOUND_ARRAY_DYN( CHAN_WEAPON, pAttackHitSounds );
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}
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}
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return;
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}
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CActAnimating::HandleAnimEvent( pEvent );
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}
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void CXenTree::Think( void )
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{
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float flInterval = StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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DispatchAnimEvents( flInterval );
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switch( GetActivity() )
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{
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case ACT_MELEE_ATTACK1:
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if( m_fSequenceFinished )
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{
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SetActivity( ACT_IDLE );
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pev->framerate = RANDOM_FLOAT( 0.6, 1.4 );
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}
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break;
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default:
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case ACT_IDLE:
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break;
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}
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}
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// UNDONE: These need to smoke somehow when they take damage
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// Touch behavior?
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// Cause damage in smoke area
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//
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// Spores
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//
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class CXenSpore : public CActAnimating
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{
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public:
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void Spawn( void );
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void Precache( void );
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void Touch( CBaseEntity *pOther );
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void Think( void );
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) { Attack(); return 0; }
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//void HandleAnimEvent( MonsterEvent_t *pEvent );
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void Attack( void ) {}
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static const char *pModelNames[];
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};
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class CXenSporeSmall : public CXenSpore
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{
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void Spawn( void );
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};
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class CXenSporeMed : public CXenSpore
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{
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void Spawn( void );
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};
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class CXenSporeLarge : public CXenSpore
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{
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void Spawn( void );
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static const Vector m_hullSizes[];
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};
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// Fake collision box for big spores
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class CXenHull : public CPointEntity
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{
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public:
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static CXenHull *CreateHull( CBaseEntity *source, const Vector &mins, const Vector &maxs, const Vector &offset );
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int Classify( void ) { return CLASS_BARNACLE; }
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};
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CXenHull *CXenHull::CreateHull( CBaseEntity *source, const Vector &mins, const Vector &maxs, const Vector &offset )
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{
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CXenHull *pHull = GetClassPtr( (CXenHull *)NULL );
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UTIL_SetOrigin( pHull->pev, source->pev->origin + offset );
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SET_MODEL( pHull->edict(), STRING(source->pev->model) );
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pHull->pev->solid = SOLID_BBOX;
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pHull->pev->classname = MAKE_STRING("xen_hull");
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pHull->pev->movetype = MOVETYPE_NONE;
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pHull->pev->owner = source->edict();
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UTIL_SetSize( pHull->pev, mins, maxs );
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pHull->pev->renderamt = 0;
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pHull->pev->rendermode = kRenderTransTexture;
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// pHull->pev->effects = EF_NODRAW;
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return pHull;
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}
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LINK_ENTITY_TO_CLASS( xen_spore_small, CXenSporeSmall )
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LINK_ENTITY_TO_CLASS( xen_spore_medium, CXenSporeMed )
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LINK_ENTITY_TO_CLASS( xen_spore_large, CXenSporeLarge )
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LINK_ENTITY_TO_CLASS( xen_hull, CXenHull )
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void CXenSporeSmall::Spawn( void )
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{
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pev->skin = 0;
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CXenSpore::Spawn();
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UTIL_SetSize( pev, Vector( -16, -16, 0 ), Vector( 16, 16, 64) );
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}
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void CXenSporeMed::Spawn( void )
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{
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pev->skin = 1;
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CXenSpore::Spawn();
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UTIL_SetSize( pev, Vector( -40, -40, 0 ), Vector( 40, 40, 120 ) );
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}
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// I just eyeballed these -- fill in hulls for the legs
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const Vector CXenSporeLarge::m_hullSizes[] =
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{
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Vector( 90, -25, 0 ),
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Vector( 25, 75, 0 ),
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Vector( -15, -100, 0 ),
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Vector( -90, -35, 0 ),
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Vector( -90, 60, 0 ),
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};
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void CXenSporeLarge::Spawn( void )
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{
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pev->skin = 2;
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CXenSpore::Spawn();
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UTIL_SetSize( pev, Vector( -48, -48, 110 ), Vector( 48, 48, 240 ) );
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Vector forward, right;
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UTIL_MakeVectorsPrivate( pev->angles, forward, right, NULL );
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// Rotate the leg hulls into position
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for( int i = 0; i < ARRAYSIZE( m_hullSizes ); i++ )
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CXenHull::CreateHull( this, Vector( -12, -12, 0 ), Vector( 12, 12, 120 ), ( m_hullSizes[i].x * forward ) + ( m_hullSizes[i].y * right ) );
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}
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void CXenSpore :: Spawn( void )
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{
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Precache();
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SET_MODEL( ENT( pev ), pModelNames[pev->skin] );
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_BBOX;
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pev->takedamage = DAMAGE_YES;
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//SetActivity( ACT_IDLE );
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pev->sequence = 0;
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pev->frame = RANDOM_FLOAT( 0, 255 );
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pev->framerate = RANDOM_FLOAT( 0.7, 1.4 );
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ResetSequenceInfo();
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.4 ); // Load balance these a bit
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}
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const char *CXenSpore::pModelNames[] =
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{
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"models/fungus(small).mdl",
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"models/fungus.mdl",
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"models/fungus(large).mdl",
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};
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void CXenSpore::Precache( void )
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{
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PRECACHE_MODEL( (char *)pModelNames[pev->skin] );
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}
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void CXenSpore::Touch( CBaseEntity *pOther )
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{
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}
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void CXenSpore::Think( void )
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{
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float flInterval = StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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#if 0
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DispatchAnimEvents( flInterval );
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switch( GetActivity() )
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{
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default:
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case ACT_IDLE:
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break;
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}
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#endif
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}
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