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66 lines
1.3 KiB
66 lines
1.3 KiB
8 years ago
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#include "bot_common.h"
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// Begin defusing the bomb
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void DefuseBombState::OnEnter(CCSBot *me)
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{
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me->Crouch();
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me->SetDisposition(CCSBot::SELF_DEFENSE);
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me->GetChatter()->Say("DefusingBomb");
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}
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// Defuse the bomb
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void DefuseBombState::OnUpdate(CCSBot *me)
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{
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const Vector *bombPos = me->GetGameState()->GetBombPosition();
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CCSBotManager *ctrl = TheCSBots();
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if (bombPos == NULL)
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{
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me->PrintIfWatched("In Defuse state, but don't know where the bomb is!\n");
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me->Idle();
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return;
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}
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// look at the bomb
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me->SetLookAt("Defuse bomb", bombPos, PRIORITY_HIGH);
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// defuse...
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me->UseEnvironment();
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if (gpGlobals->time - me->GetStateTimestamp() > 1.0f)
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{
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// if we missed starting the defuse, give up
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if (ctrl->GetBombDefuser() == NULL)
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{
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me->PrintIfWatched("Failed to start defuse, giving up\n");
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me->Idle();
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return;
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}
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else if (ctrl->GetBombDefuser() != me)
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{
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// if someone else got the defuse, give up
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me->PrintIfWatched("Someone else started defusing, giving up\n");
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me->Idle();
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return;
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}
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}
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// if bomb has been defused, give up
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if (!ctrl->IsBombPlanted())
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{
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me->Idle();
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return;
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}
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}
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void DefuseBombState::OnExit(CCSBot *me)
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{
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me->StandUp();
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me->ResetStuckMonitor();
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me->SetTask(CCSBot::SEEK_AND_DESTROY);
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me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE);
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me->ClearLookAt();
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}
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