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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#pragma once
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#ifndef VGUI_HELPERS_H
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#define VGUI_HELPERS_H
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#include "VGUI_Panel.h"
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#include "VGUI_Label.h"
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inline int PanelTop( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return y;
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}
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inline int PanelLeft( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return x;
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}
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inline int PanelRight( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return x + w;
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}
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inline int PanelBottom( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return y + h;
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}
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inline int PanelWidth( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return w;
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}
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inline int PanelHeight( vgui::Panel *pPanel )
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{
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int x, y, w, h;
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pPanel->getBounds( x, y, w, h );
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return h;
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}
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// Places child at the requested position inside pParent. iAlignment is from Label::Alignment.
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void AlignPanel( vgui::Panel *pChild, vgui::Panel *pParent, int alignment );
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#endif // VGUI_HELPERS_H
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