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269 lines
6.3 KiB
269 lines
6.3 KiB
9 years ago
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#include "hud.h"
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#include "usercmd.h"
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#include "cvardef.h"
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#include "kbutton.h"
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#include "keydefs.h"
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cvar_t *sensitivity;
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cvar_t *in_joystick;
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#define DLLEXPORT
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#define PITCH 0
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#define YAW 1
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#define ROLL 2
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extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove );
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extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch );
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extern kbutton_t in_strafe;
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extern kbutton_t in_mlook;
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extern kbutton_t in_speed;
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extern kbutton_t in_jlook;
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extern kbutton_t in_forward;
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extern kbutton_t in_back;
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extern kbutton_t in_moveleft;
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extern kbutton_t in_moveright;
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extern cvar_t *m_pitch;
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extern cvar_t *m_yaw;
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extern cvar_t *m_forward;
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extern cvar_t *m_side;
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extern cvar_t *lookstrafe;
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extern cvar_t *lookspring;
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extern cvar_t *cl_pitchdown;
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extern cvar_t *cl_pitchup;
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extern cvar_t *cl_yawspeed;
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extern cvar_t *cl_sidespeed;
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extern cvar_t *cl_forwardspeed;
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extern cvar_t *cl_pitchspeed;
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extern cvar_t *cl_movespeedkey;
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cvar_t *cl_laddermode;
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float ac_forwardmove;
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float ac_sidemove;
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int ac_movecount;
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float rel_yaw;
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float rel_pitch;
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#define F 1<<0 // Forward
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#define B 1<<1 // Back
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#define L 1<<2 // Left
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#define R 1<<3 // Right
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#define T 1<<4 // Forward stop
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#define S 1<<5 // Side stop
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#define BUTTON_DOWN 1
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#define IMPULSE_DOWN 2
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#define IMPULSE_UP 4
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void IN_ToggleButtons( float forwardmove, float sidemove )
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{
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static uint moveflags = T | S;
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if( forwardmove )
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moveflags &= ~T;
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else
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{
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//if( in_forward.state || in_back.state ) gEngfuncs.Con_Printf("Buttons pressed f%d b%d\n", in_forward.state, in_back.state);
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if( !( moveflags & T ) )
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{
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//IN_ForwardUp();
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//IN_BackUp();
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//gEngfuncs.Con_Printf("Reset forwardmove state f%d b%d\n", in_forward.state, in_back.state);
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in_forward.state &= ~BUTTON_DOWN;
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in_back.state &= ~BUTTON_DOWN;
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moveflags |= T;
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}
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}
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if( sidemove )
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moveflags &= ~S;
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else
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{
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//gEngfuncs.Con_Printf("l%d r%d\n", in_moveleft.state, in_moveright.state);
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//if( in_moveleft.state || in_moveright.state ) gEngfuncs.Con_Printf("Buttons pressed l%d r%d\n", in_moveleft.state, in_moveright.state);
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if( !( moveflags & S ) )
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{
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//IN_MoverightUp();
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//IN_MoveleftUp();
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//gEngfuncs.Con_Printf("Reset sidemove state f%d b%d\n", in_moveleft.state, in_moveright.state);
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in_moveleft.state &= ~BUTTON_DOWN;
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in_moveright.state &= ~BUTTON_DOWN;
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moveflags |= S;
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}
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}
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if ( forwardmove > 0.7 && !( moveflags & F ))
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{
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moveflags |= F;
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in_forward.state |= BUTTON_DOWN;
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}
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if ( forwardmove < 0.7 && ( moveflags & F ))
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{
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moveflags &= ~F;
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in_forward.state &= ~BUTTON_DOWN;
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}
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if ( forwardmove < -0.7 && !( moveflags & B ))
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{
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moveflags |= B;
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in_back.state |= BUTTON_DOWN;
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}
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if ( forwardmove > -0.7 && ( moveflags & B ))
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{
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moveflags &= ~B;
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in_back.state &= ~BUTTON_DOWN;
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}
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if ( sidemove > 0.9 && !( moveflags & R ))
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{
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moveflags |= R;
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in_moveright.state |= BUTTON_DOWN;
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}
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if ( sidemove < 0.9 && ( moveflags & R ))
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{
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moveflags &= ~R;
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in_moveright.state &= ~BUTTON_DOWN;
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}
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if ( sidemove < -0.9 && !( moveflags & L ))
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{
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moveflags |= L;
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in_moveleft.state |= BUTTON_DOWN;
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}
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if ( sidemove > -0.9 && ( moveflags & L ))
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{
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moveflags &= ~L;
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in_moveleft.state &= ~BUTTON_DOWN;
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}
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}
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void IN_ClientMoveEvent( float forwardmove, float sidemove )
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{
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//gEngfuncs.Con_Printf("IN_MoveEvent\n");
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ac_forwardmove += forwardmove;
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ac_sidemove += sidemove;
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ac_movecount++;
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}
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void IN_ClientLookEvent( float relyaw, float relpitch )
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{
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rel_yaw += relyaw;
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rel_pitch += relpitch;
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}
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// Rotate camera and add move values to usercmd
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void IN_Move( float frametime, usercmd_t *cmd )
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{
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Vector viewangles;
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gEngfuncs.GetViewAngles( viewangles );
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bool fLadder = false;
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if( cl_laddermode->value !=2 ) fLadder = gEngfuncs.GetLocalPlayer()->curstate.movetype == MOVETYPE_FLY;
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//if(ac_forwardmove || ac_sidemove)
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//gEngfuncs.Con_Printf("Move: %f %f %f %f\n", ac_forwardmove, ac_sidemove, rel_pitch, rel_yaw);
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#if 0
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if( in_mlook.state & 1 )
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{
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V_StopPitchDrift();
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}
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#endif
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if( !gHUD.m_iIntermission )
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{
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if( gHUD.GetSensitivity() != 0 )
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{
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rel_yaw *= gHUD.GetSensitivity();
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rel_pitch *= gHUD.GetSensitivity();
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}
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else
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{
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rel_yaw *= sensitivity->value;
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rel_pitch *= sensitivity->value;
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}
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viewangles[YAW] += rel_yaw;
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if( fLadder )
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{
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if( ( cl_laddermode->value == 1 ) )
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viewangles[YAW] -= ac_sidemove * 5;
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ac_sidemove = 0;
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}
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if(gHUD.m_MOTD.m_bShow)
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gHUD.m_MOTD.scroll += rel_pitch;
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else
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viewangles[PITCH] += rel_pitch;
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if (viewangles[PITCH] > cl_pitchdown->value)
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viewangles[PITCH] = cl_pitchdown->value;
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if (viewangles[PITCH] < -cl_pitchup->value)
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viewangles[PITCH] = -cl_pitchup->value;
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}
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float rgfl[3];
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viewangles.CopyToArray( rgfl );
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gEngfuncs.SetViewAngles( rgfl );
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if( ac_movecount )
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{
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IN_ToggleButtons( ac_forwardmove / ac_movecount, ac_sidemove / ac_movecount );
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if( ac_forwardmove ) cmd->forwardmove = ac_forwardmove * cl_forwardspeed->value / ac_movecount;
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if( ac_sidemove ) cmd->sidemove = ac_sidemove * cl_sidespeed->value / ac_movecount;
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}
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ac_sidemove = ac_forwardmove = rel_pitch = rel_yaw = 0;
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ac_movecount = 0;
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}
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extern "C" void IN_MouseEvent( int mstate )
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{
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static int mouse_oldbuttonstate;
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// perform button actions
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for( int i = 0; i < 5; i++ )
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{
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if(( mstate & (1 << i)) && !( mouse_oldbuttonstate & (1 << i)))
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{
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gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
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}
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if( !( mstate & (1 << i)) && ( mouse_oldbuttonstate & (1 << i)))
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{
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gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
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}
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}
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mouse_oldbuttonstate = mstate;
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}
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// Stubs
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extern "C" void IN_ClearStates ( void )
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{
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//gEngfuncs.Con_Printf("IN_ClearStates\n");
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}
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extern "C" void IN_ActivateMouse ( void )
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{
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//gEngfuncs.Con_Printf("IN_ActivateMouse\n");
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}
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extern "C" void IN_DeactivateMouse ( void )
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{
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//gEngfuncs.Con_Printf("IN_DeactivateMouse\n");
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}
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extern "C" void IN_Accumulate ( void )
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{
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//gEngfuncs.Con_Printf("IN_Accumulate\n");
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}
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void IN_Commands ( void )
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{
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//gEngfuncs.Con_Printf("IN_Commands\n");
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}
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void IN_Shutdown ( void )
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{
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}
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// Register cvars and reset data
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void IN_Init( void )
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{
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sensitivity = gEngfuncs.pfnRegisterVariable ( "sensitivity", "3", FCVAR_ARCHIVE );
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in_joystick = gEngfuncs.pfnRegisterVariable ( "joystick", "0", FCVAR_ARCHIVE );
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cl_laddermode = gEngfuncs.pfnRegisterVariable ( "cl_laddermode", "2", FCVAR_ARCHIVE );
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ac_forwardmove = ac_sidemove = rel_yaw = rel_pitch = 0;
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}
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