Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// socket.h
#ifndef SOCKET_H
#define SOCKET_H
#pragma comment(lib, "wsock32.lib")
#include <winsock.h>
class WinsockInit
{
public :
WSADATA m_wsd;
int m_iStatus;
WinsockInit(WORD wVersionRequested = 0x0101);
~WinsockInit();
};
class InetAddr : public sockaddr_in
{
public :
InetAddr(WORD wPort = 0);
InetAddr(LPCSTR lpszAddress, WORD wPort = 0);
InetAddr& operator = (LPCSTR lpszAddress);
protected :
void Resolve(LPCSTR lpszAddress, WORD wPort = 0);
};
class Socket
{
public :
Socket();
Socket(SOCKET s);
Socket(const Socket& s);
virtual ~Socket();
bool Create();
void Close();
bool Bind(const InetAddr& addr);
bool Connect(const InetAddr& addr);
bool Listen();
Socket Accept(InetAddr& addr);
int Send(const unsigned char* buf, int cbBuf);
int Send(const char* fmt, ...);
int Receive(unsigned char* buf, int cbBuf);
bool SetOpt(int opt, const char* pBuf, int cbBuf);
bool GetOpt(int opt, char* pBuf, int& cbBuf);
operator SOCKET& () const { return (SOCKET&)m_sock; }
operator bool() const { return m_sock != INVALID_SOCKET; }
protected :
SOCKET m_sock;
private :
bool m_bOwnSocket;
};
#endif