Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// parsemsg.h
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//
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#pragma once
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#ifndef PARSEMSG_H
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#define PARSEMSG_H
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#define ASSERT( x )
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void BEGIN_READ( void *buf, int size );
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int READ_CHAR( void );
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int READ_BYTE( void );
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int READ_SHORT( void );
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int READ_WORD( void );
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int READ_LONG( void );
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float READ_FLOAT( void );
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char* READ_STRING( void );
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float READ_COORD( void );
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float READ_ANGLE( void );
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float READ_HIRESANGLE( void );
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#endif // PARSEMSG_H
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