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#hlsdk-2.3 client port for android
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#Copyright (c) mittorn
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := client
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#ifeq ($(XASH_SDL),1)
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#APP_PLATFORM := android-12
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#LOCAL_SHARED_LIBRARIES += SDL2
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#LOCAL_CFLAGS += -DXASH_SDL
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#else
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APP_PLATFORM := android-8
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#endif
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include $(XASH3D_CONFIG)
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ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
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LOCAL_MODULE_FILENAME = libclient_hardfp
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endif
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LOCAL_CFLAGS += -DCLIENT_DLL=1
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SRCS=
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SRCS_C=
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SRCS+=../dlls/crossbow.cpp
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SRCS+=../dlls/crowbar.cpp
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SRCS+=../dlls/egon.cpp
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SRCS+=./ev_hldm.cpp
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SRCS+=../dlls/gauss.cpp
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SRCS+=../dlls/handgrenade.cpp
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SRCS+=./hl/hl_baseentity.cpp
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SRCS+=./hl/hl_events.cpp
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SRCS+=./hl/hl_objects.cpp
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SRCS+=./hl/hl_weapons.cpp
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SRCS+=../dlls/hornetgun.cpp
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SRCS+=../dlls/mp5.cpp
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SRCS+=../dlls/python.cpp
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SRCS+=../dlls/rpg.cpp
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SRCS+=../dlls/satchel.cpp
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SRCS+=../dlls/shotgun.cpp
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SRCS+=../dlls/squeakgrenade.cpp
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SRCS+=../dlls/tripmine.cpp
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SRCS+=../dlls/glock.cpp
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#SRCS+=../game_shared/voice_banmgr.cpp
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#SRCS+=../game_shared/voice_status.cpp
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SRCS+=./ammo.cpp
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SRCS+=./ammo_secondary.cpp
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SRCS+=./ammohistory.cpp
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SRCS+=./battery.cpp
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SRCS+=./cdll_int.cpp
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SRCS+=./com_weapons.cpp
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SRCS+=./death.cpp
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SRCS+=./demo.cpp
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SRCS+=./entity.cpp
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SRCS+=./ev_common.cpp
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SRCS+=./events.cpp
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SRCS+=./flashlight.cpp
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SRCS+=./GameStudioModelRenderer.cpp
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SRCS+=./geiger.cpp
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SRCS+=./health.cpp
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SRCS+=./hud.cpp
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SRCS+=./hud_msg.cpp
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SRCS+=./hud_redraw.cpp
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#SRCS+=./hud_servers.cpp
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SRCS+=./hud_spectator.cpp
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SRCS+=./hud_update.cpp
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SRCS+=./in_camera.cpp
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SRCS+=./input.cpp
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#SRCS+=./inputw32.cpp
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SRCS+=./menu.cpp
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SRCS+=./message.cpp
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SRCS+=./overview.cpp
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SRCS+=./parsemsg.cpp
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SRCS_C+=../pm_shared/pm_debug.c
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SRCS_C+=../pm_shared/pm_math.c
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SRCS_C+=../pm_shared/pm_shared.c
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SRCS+=./saytext.cpp
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SRCS+=./status_icons.cpp
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SRCS+=./statusbar.cpp
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SRCS+=./studio_util.cpp
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SRCS+=./StudioModelRenderer.cpp
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SRCS+=./text_message.cpp
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SRCS+=./train.cpp
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SRCS+=./tri.cpp
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SRCS+=./util.cpp
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SRCS+=./view.cpp
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SRCS+=./input_xash3d.cpp
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SRCS+=./scoreboard.cpp
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SRCS+=./MOTD.cpp
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INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls
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DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
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$(LOCAL_PATH)/../common \
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$(LOCAL_PATH)/../engine \
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$(LOCAL_PATH)/../game_shared \
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$(LOCAL_PATH)/../dlls \
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$(LOCAL_PATH)/../pm_shared
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LOCAL_CFLAGS += $(DEFINES) $(INCLUDES)
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LOCAL_SRC_FILES := $(SRCS) $(SRCS_C)
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include $(BUILD_SHARED_LIBRARY)
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