Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(AFX_AGSUDDENDEATH_H__9C50E9D8_7E32_41DB_A91D_026CFC5D3FBF__INCLUDED_)
#define AFX_AGSUDDENDEATH_H__9C50E9D8_7E32_41DB_A91D_026CFC5D3FBF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class AgSuddenDeath
{
public:
AgSuddenDeath();
virtual ~AgSuddenDeath();
bool IsSuddenDeath();
};
#endif // !defined(AFX_AGSUDDENDEATH_H__9C50E9D8_7E32_41DB_A91D_026CFC5D3FBF__INCLUDED_)
//-- Martin Webrant