Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(AFX_AGMATCH_H__AD3BF401_1118_465A_9BF2_699D72665B5C__INCLUDED_)
#define AFX_AGMATCH_H__AD3BF401_1118_465A_9BF2_699D72665B5C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class AgMatch
{
float m_fMatchStart;
float m_fNextSay;
float m_fNextHLTV;
AgString m_sSpawnFlag;
void MatchStart();
public:
AgMatch();
virtual ~AgMatch();
void Think();
void Start(const AgString& sSpawn);
void Abort();
void Allow(CBasePlayer* pPlayer);
};
#endif // !defined(AFX_AGMATCH_H__AD3BF401_1118_465A_9BF2_699D72665B5C__INCLUDED_)
//-- Martin Webrant