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40 lines
698 B
40 lines
698 B
8 years ago
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// aglms.h: interface for the AgLMS class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(__AG_LMS_H__)
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#define __AG_LMS_H__
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class AgLMS
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{
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enum LMSStatus { Waiting, Countdown, Spawning, Playing};
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LMSStatus m_Status;
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float m_fNextCountdown;
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float m_fMatchStart;
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float m_fNextSay;
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AgString m_sWinner;
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public:
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AgLMS();
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virtual ~AgLMS();
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void Think();
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void ClientDisconnected(CBasePlayer* pPlayer);
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void ClientConnected(CBasePlayer* pPlayer);
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bool CanTakeDamage();
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};
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inline bool AgLMS::CanTakeDamage()
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{
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return Playing == m_Status;
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}
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#endif // !defined(__AG_LMS_H__)
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