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54 lines
1.3 KiB
54 lines
1.3 KiB
8 years ago
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//++ BulliT
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#if !defined(AFX_AGGAMEMODES_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_)
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#define AFX_AGGAMEMODES_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "agglobal.h"
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#include "aggame.h"
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class AgGameMode
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{
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typedef map<AgString,AgGame*, less<AgString> > AgGameMap;
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AgGameMap m_mapGames;
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void LoadGames();
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AgGame* pCurrent;
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float m_fNextCheck;
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public:
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AgGameMode();
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virtual ~AgGameMode();
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void Init();
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void Think();
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void ExecConfig();
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void Help(CBasePlayer* pPlayer = NULL);
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bool HandleCommand(CBasePlayer* pPlayer);
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void Gamemode(const AgString& sGamemode,CBasePlayer* pPlayer = NULL);
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bool IsGamemode(const AgString& sGamemode);
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bool IsAllowedGamemode(const AgString& sGamemode,CBasePlayer* pPlayer = NULL);
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void NextGamemode(const AgString& sGamemode,CBasePlayer* pPlayer = NULL);
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};
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extern DLL_GLOBAL AgGameMode GameMode;
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AgString AgGamename();
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AgString AgGamedescription();
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//++ muphicks
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enum enumGameType { STANDARD = 0, ARENA = 1, LMS = 2, CTF = 3, ARCADE = 4, SGBOW = 5, INSTAGIB = 6, DOM = 7};
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//-- muphicks
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extern DLL_GLOBAL BYTE g_GameType;
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inline BYTE AgGametype()
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{
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return g_GameType;
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};
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#endif // !defined(AFX_AGGAMEMODES_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_)
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//-- Martin Webrant
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