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//=========================================================
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// Opposing Forces Monster Voltigore blast
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//
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// Made by Demiurge
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//
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "soundent.h"
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#include "shockball.h"
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#include "gamerules.h"
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#include "customentity.h"
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#include "decals.h"
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#include "effects.h"
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LINK_ENTITY_TO_CLASS( shockball, CShockball );
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CShockball *CShockball::ShockballCreate( void )
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{
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// Create a new entity with CShockball private data
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CShockball *pShockball = GetClassPtr( (CShockball *)NULL );
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pShockball->pev->classname = MAKE_STRING("shockball");
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pShockball->Spawn();
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return pShockball;
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}
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void CShockball::Spawn( )
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{
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Precache( );
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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pev->takedamage = DAMAGE_YES;
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pev->flags |= FL_MONSTER;
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pev->health = 1;// weak!
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SET_MODEL(ENT(pev), "models/sprite.mdl");
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UTIL_SetSize(pev, Vector(-0, -0, -0), Vector(0, 0, 0));
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// UTIL_SetOrigin( pev, pev->origin );
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BlastOn();
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UTIL_MakeAimVectors( pev->angles + m_vecEnemyLKP );
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m_vecForward = gpGlobals->v_forward;
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m_vecUp = gpGlobals->v_up;
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SetThink( &CShockball::FlyThink );
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SetTouch( &CShockball::ShockballTouch );
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pev->nextthink = gpGlobals->time + 0.1f;
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ResetSequenceInfo( );
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}
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void CShockball::Precache( )
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{
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PRECACHE_MODEL("models/sprite.mdl");
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PRECACHE_MODEL("sprites/glow02.spr");
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m_iBlastText = PRECACHE_MODEL("sprites/plasma.spr");
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}
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int CShockball :: Classify ( void )
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{
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return CLASS_ALIEN_BIOWEAPON;
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}
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void CShockball::FlyThink( void )
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{
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StudioFrameAdvance( );
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BlastOn();
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pev->nextthink = gpGlobals->time + 0.1f;
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}
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void CShockball::ShockballTouch( CBaseEntity *pOther )
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{
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if ( pOther->edict() == pev->owner || pOther->pev->modelindex == pev->modelindex )
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{// bumped into the guy that shot it.
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pev->solid = SOLID_NOT;
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UTIL_Remove(this);
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return;
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}
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SetTouch( NULL );
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SetThink( NULL );
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if (pOther->pev->takedamage)
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{
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TraceResult tr = UTIL_GetGlobalTrace( );
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entvars_t *pevOwner;
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pevOwner = VARS( pev->owner );
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// UNDONE: this needs to call TraceAttack instead
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ClearMultiDamage( );
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pOther->TraceAttack(pevOwner, gSkillData.voltigoreDmgBeam, pev->velocity.Normalize(), &tr, DMG_BLAST | DMG_NEVERGIB );
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ApplyMultiDamage( pev, pevOwner );
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}
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UTIL_Sparks( pev->origin );
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ExplodeThink();
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}
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void CShockball::ExplodeThink( void )
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{
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int iContents = UTIL_PointContents ( pev->origin );
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int iScale;
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BlastOff();
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pev->dmg = 40;
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iScale = 10;
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
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WRITE_BYTE(TE_DLIGHT);
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WRITE_COORD(pev->origin.x); // X
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WRITE_COORD(pev->origin.y); // Y
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WRITE_COORD(pev->origin.z); // Z
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WRITE_BYTE( 108 ); // radius * 0.1
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WRITE_BYTE( 201 ); // r
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WRITE_BYTE( 236 ); // g
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WRITE_BYTE( 255 ); // b
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WRITE_BYTE( 1 ); // time * 10
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WRITE_BYTE( 0 ); // decay * 0.1
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MESSAGE_END( );
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entvars_t *pevOwner;
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if ( pev->owner )
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pevOwner = VARS( pev->owner );
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else
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pevOwner = NULL;
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pev->owner = NULL; // can't traceline attack owner if this is set
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::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 32, CLASS_ALIEN_BIOWEAPON, DMG_BLAST | DMG_ALWAYSGIB );
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TraceResult tr;
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UTIL_TraceLine( pev->origin, pev->origin + pev->velocity * 10, dont_ignore_monsters, ENT( pev ), &tr );
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UTIL_DecalTrace(&tr, DECAL_SCORCH1 + RANDOM_LONG(0,1));
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UTIL_Remove(this);
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}
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void CShockball::BlastOff ( void )
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{
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if ( m_pBeam )
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{
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UTIL_Remove( m_pBeam );
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m_pBeam = NULL;
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}
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if ( m_pSprite )
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{
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UTIL_Remove( m_pSprite );
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m_pSprite = NULL;
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}
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}
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void CShockball::BlastOn ( void )
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{
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TraceResult tr;
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Vector vecDest;
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CBeam *pBeam;
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UTIL_MakeVectors( pev->angles );
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Vector vecEnd = (gpGlobals->v_forward * 40) + pev->origin;
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UTIL_TraceLine( pev->origin, vecEnd, dont_ignore_monsters, edict(), &tr );
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vecDest = 90 * (Vector(RANDOM_FLOAT(-1,1), RANDOM_FLOAT(-1,1), RANDOM_FLOAT(-1,1)).Normalize());
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UTIL_TraceLine( pev->origin, pev->origin + vecDest, ignore_monsters, NULL, &tr);
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// we hit something.
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pBeam = CBeam::BeamCreate("sprites/plasma.spr",200);
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pBeam->PointEntInit( tr.vecEndPos, entindex() );
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pBeam->SetStartPos( tr.vecEndPos );
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pBeam->SetEndEntity( entindex() );
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pBeam->SetColor( 255, 0, 255 );
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pBeam->SetNoise( 65 );
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pBeam->SetBrightness( 255 );
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pBeam->SetWidth( 30 );
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pBeam->SetScrollRate( 35 );
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pBeam->LiveForTime( 1 );
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pev->nextthink = gpGlobals->time + 0.1f;
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if(!m_pSprite)
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{
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m_pSprite = CSprite::SpriteCreate( "sprites/glow02.spr", pev->origin, FALSE );
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m_pSprite->SetAttachment( edict(), 0 );
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m_pSprite->pev->scale = 0.5;
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m_pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 64, kRenderFxNoDissipation );
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m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
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m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
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}
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}
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