Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

35 lines
955 B

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef XEN_H
#define XEN_H
class CActAnimating : public CBaseAnimating
{
public:
void SetActivity(Activity act);
inline Activity GetActivity(void) { return m_Activity; }
virtual int ObjectCaps(void) { return CBaseAnimating::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
private:
Activity m_Activity;
};
#endif // XEN_H