Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "effects.h"
#include "weapons.h"
#include "explode.h"
#include "player.h"
#include "func_tank.h"
//=========================================================
// CFuncTankOF
//=========================================================
class CFuncTankOF : public CFuncTankGun
{
public:
};
LINK_ENTITY_TO_CLASS(func_tank_of, CFuncTankOF);
//=========================================================
// CFuncTankLaserOF
//=========================================================
class CFuncTankLaserOF: public CFuncTankLaser
{
public:
};
LINK_ENTITY_TO_CLASS(func_tanklaser_of, CFuncTankLaserOF);
//=========================================================
// CFuncTankRocketOF
//=========================================================
class CFuncTankRocketOF : public CFuncTankRocket
{
public:
};
LINK_ENTITY_TO_CLASS(func_tankrocket_of, CFuncTankRocketOF);
//=========================================================
// CFuncTankMortarOF
//=========================================================
class CFuncTankMortarOF : public CFuncTankMortar
{
public:
};
LINK_ENTITY_TO_CLASS(func_tankmortar_of, CFuncTankMortarOF);
//============================================================================
// FUNC TANK CONTROLS OF
//============================================================================
class CFuncTankControlsOF : public CFuncTankControls
{
public:
};
LINK_ENTITY_TO_CLASS(func_tankcontrols_of, CFuncTankControlsOF);