Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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@echo off
echo Setting environment for minimal Visual C++ 6
set INCLUDE=%MSVCDir%\VC98\Include
set LIB=%MSVCDir%\VC98\Lib
set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
echo -- Compiler is MSVC6
set XASH3DSRC=..\..\Xash3D_original
set INCLUDES=-I. -I../common -I../engine -I../pm_shared -I../game_shared -I../public -Igearbox
set SOURCES=gearbox/blkop_apache.cpp ^
gearbox/blkop_osprey.cpp ^
gearbox/cleansuit_scientist.cpp ^
gearbox/ctf_gamerules.cpp ^
gearbox/ctf_items.cpp ^
gearbox/ctf_powerups.cpp ^
gearbox/displacer.cpp ^
gearbox/drillsergeant.cpp ^
gearbox/eagle.cpp ^
gearbox/fgrunt.cpp ^
gearbox/func_tank_of.cpp ^
gearbox/gearbox_effects.cpp ^
gearbox/gearbox_triggers.cpp ^
gearbox/gearbox_utils.cpp ^
gearbox/generic_items.cpp ^
gearbox/geneworm.cpp ^
gearbox/gonome.cpp ^
gearbox/grapple_tonguetip.cpp ^
gearbox/grapple.cpp ^
gearbox/houndeye_dead.cpp ^
gearbox/islave_dead.cpp ^
gearbox/knife.cpp ^
gearbox/loader.cpp ^
gearbox/m249.cpp ^
gearbox/massn.cpp ^
gearbox/nuclearbomb.cpp ^
gearbox/op4mortar.cpp ^
gearbox/otis.cpp ^
gearbox/penguin.cpp ^
gearbox/pipewrench.cpp ^
gearbox/pitdrone.cpp ^
gearbox/pitworm.cpp ^
gearbox/recruit.cpp ^
gearbox/ropes.cpp ^
gearbox/shock.cpp ^
gearbox/shockrifle.cpp ^
gearbox/shockroach.cpp ^
gearbox/skeleton.cpp ^
gearbox/sniperrifle.cpp ^
gearbox/spore_ammo.cpp ^
gearbox/sporegrenade.cpp ^
gearbox/sporelauncher.cpp ^
gearbox/strooper.cpp ^
gearbox/voltigore.cpp ^
gearbox/zombie_barney.cpp ^
gearbox/zombie_soldier.cpp ^
agrunt.cpp ^
airtank.cpp ^
aflock.cpp ^
animating.cpp ^
animation.cpp ^
apache.cpp ^
barnacle.cpp ^
barney.cpp ^
bigmomma.cpp ^
bloater.cpp ^
bmodels.cpp ^
bullsquid.cpp ^
buttons.cpp ^
cbase.cpp ^
client.cpp ^
combat.cpp ^
controller.cpp ^
crossbow.cpp ^
crowbar.cpp ^
defaultai.cpp ^
doors.cpp ^
effects.cpp ^
egon.cpp ^
explode.cpp ^
flyingmonster.cpp ^
func_break.cpp ^
func_tank.cpp ^
game.cpp ^
gamerules.cpp ^
gargantua.cpp ^
gauss.cpp ^
genericmonster.cpp ^
ggrenade.cpp ^
globals.cpp ^
glock.cpp ^
gman.cpp ^
h_ai.cpp ^
h_battery.cpp ^
h_cine.cpp ^
h_cycler.cpp ^
h_export.cpp ^
handgrenade.cpp ^
hassassin.cpp ^
headcrab.cpp ^
healthkit.cpp ^
hgrunt.cpp ^
hornet.cpp ^
hornetgun.cpp ^
houndeye.cpp ^
ichthyosaur.cpp ^
islave.cpp ^
items.cpp ^
leech.cpp ^
lights.cpp ^
maprules.cpp ^
monstermaker.cpp ^
monsters.cpp ^
monsterstate.cpp ^
mortar.cpp ^
mp5.cpp ^
multiplay_gamerules.cpp ^
nihilanth.cpp ^
nodes.cpp ^
observer.cpp ^
osprey.cpp ^
pathcorner.cpp ^
plane.cpp ^
plats.cpp ^
player.cpp ^
playermonster.cpp ^
python.cpp ^
rat.cpp ^
roach.cpp ^
rpg.cpp ^
satchel.cpp ^
schedule.cpp ^
scientist.cpp ^
scripted.cpp ^
shotgun.cpp ^
singleplay_gamerules.cpp ^
skill.cpp ^
sound.cpp ^
soundent.cpp ^
spectator.cpp ^
squadmonster.cpp ^
squeakgrenade.cpp ^
subs.cpp ^
talkmonster.cpp ^
teamplay_gamerules.cpp ^
tempmonster.cpp ^
tentacle.cpp ^
triggers.cpp ^
tripmine.cpp ^
turret.cpp ^
util.cpp ^
weapons.cpp ^
world.cpp ^
xen.cpp ^
zombie.cpp ^
../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c
set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DNDEBUG
set LIBS=user32.lib
set OUTNAME=hl.dll
cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% /release /def:".\hl.def"
echo -- Compile done. Cleaning...
del *.obj *.exp *.lib *.ilk
echo -- Done.