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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#pragma once
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#ifndef VGUI_SCROLLBAR2_H
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#define VGUI_SCROLLBAR2_H
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#include <VGUI.h>
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#include <VGUI_Panel.h>
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#include <VGUI_Dar.h>
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namespace vgui
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{
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class IntChangeSignal;
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class Button;
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class Slider2;
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//-----------------------------------------------------------------------------
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// Purpose: Hacked up version of the vgui scrollbar
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//-----------------------------------------------------------------------------
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class VGUIAPI ScrollBar2 : public Panel
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{
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public:
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ScrollBar2( int x, int y, int wide, int tall, bool vertical );
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virtual void setValue( int value );
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virtual int getValue();
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virtual void addIntChangeSignal( IntChangeSignal *s );
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virtual void setRange(int min, int max );
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virtual void setRangeWindow( int rangeWindow );
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virtual void setRangeWindowEnabled( bool state );
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virtual void setSize( int wide, int tall );
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virtual bool isVertical();
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virtual bool hasFullRange();
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virtual void setButton( Button *button,int index );
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virtual Button *getButton( int index );
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virtual void setSlider( Slider2 *slider );
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virtual Slider2 *getSlider();
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virtual void doButtonPressed( int buttonIndex );
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virtual void setButtonPressedScrollValue( int value );
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virtual void validate();
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// bullshit public
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virtual void fireIntChangeSignal();
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protected:
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virtual void performLayout();
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Button *_button[2];
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Slider2 *_slider;
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Dar<IntChangeSignal*> _intChangeSignalDar;
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int _buttonPressedScrollValue;
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};
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}
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#endif // VGUI_SCROLLBAR2_H
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