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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "soundent.h"
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#include "nodes.h"
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#include "talkmonster.h"
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float CTalkMonster::g_talkWaitTime = 0; // time delay until it's ok to speak: used so that two NPCs don't talk at once
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/*********************************************************/
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CGraph WorldGraph;
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void CGraph::InitGraph( void ) { }
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int CGraph::FLoadGraph( const char *szMapName ) { return FALSE; }
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int CGraph::AllocNodes( void ) { return FALSE; }
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int CGraph::CheckNODFile( const char *szMapName ) { return FALSE; }
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int CGraph::FSetGraphPointers( void ) { return 0; }
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void CGraph::ShowNodeConnections( int iNode ) { }
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int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) { return 0; }
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/*********************************************************/
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