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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "../cl_dll/hud.h"
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#include "../cl_dll/cl_util.h"
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#include "../cl_dll/vgui_teamfortressviewport.h"
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#include "vgui_actionsignal.h"
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#include "voice_vgui_tweakdlg.h"
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#include "voice_vgui_tweakdlg.h"
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#include "vgui_panel.h"
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#include "vgui_scrollbar.h"
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#include "vgui_slider.h"
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#include "ivoicetweak.h"
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#include "vgui_button.h"
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#include "vgui_checkbutton2.h"
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#include "vgui_helpers.h"
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#define ITEM_BORDER 40 // Border between text and scrollbars on left and right.
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#define VOICETWEAK_TRANSPARENCY 150
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class TweakScroller
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{
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public:
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TweakScroller();
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void Init( Panel *pParent, char *pText, int yPos );
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// Get/set value. Values are 0-1.
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float GetValue();
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void SetValue( float val );
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public:
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Label m_Label;
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ScrollBar m_Scroll;
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Slider m_Slider;
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};
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class CVoiceVGUITweakDlg : public CMenuPanel, public ICheckButton2Handler
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{
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typedef CMenuPanel BaseClass;
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public:
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CVoiceVGUITweakDlg();
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~CVoiceVGUITweakDlg();
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// CMenuPanel overrides.
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virtual void Open();
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virtual void Close();
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// ICheckButton2Handler overrides.
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virtual void StateChanged(CCheckButton2 *pButton);
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// Panel overrides.
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virtual void paintBackground();
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private:
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int m_DlgWidth;
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int m_DlgHeight;
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Label m_Label;
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IVoiceTweak *m_pVoiceTweak; // Engine voice tweak API.
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TweakScroller m_MicVolume;
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TweakScroller m_SpeakerVolume;
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CCheckButton2 m_VoiceModEnable;
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Button m_Button_OK;
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};
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bool g_bTweakDlgOpen = false;
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bool IsTweakDlgOpen()
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{
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return g_bTweakDlgOpen;
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}
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// ------------------------------------------------------------------------ //
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// Global functions.
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// ------------------------------------------------------------------------ //
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static CVoiceVGUITweakDlg g_VoiceTweakDlg;
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CMenuPanel *GetVoiceTweakDlg()
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{
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return &g_VoiceTweakDlg;
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}
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class CVoiceTweakOKButton : public ActionSignal
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{
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public:
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virtual void actionPerformed( Panel *pPanel )
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{
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gViewPort->HideVGUIMenu();
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}
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};
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CVoiceTweakOKButton g_OKButtonSignal;
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// ------------------------------------------------------------------------ //
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// TweakScroller
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// ------------------------------------------------------------------------ //
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TweakScroller::TweakScroller() :
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m_Label( "" ),
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m_Scroll( 0, 0, 0, 0, false ),
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m_Slider( 0, 0, 10, 10, false )
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{
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}
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void TweakScroller::Init( Panel *pParent, char *pText, int yPos )
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{
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int parentWidth, parentHeight;
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pParent->getSize( parentWidth, parentHeight );
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// Setup the volume scroll bar.
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m_Label.setParent( pParent );
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m_Label.setFont( Scheme::sf_primary1 );
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m_Label.setContentAlignment( vgui::Label::a_northwest );
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m_Label.setBgColor( 0, 0, 0, 255 );
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m_Label.setFgColor( 255, 255, 255, 0 );
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m_Label.setPos( ITEM_BORDER, yPos );
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m_Label.setSize( parentWidth / 2 - ITEM_BORDER, 20 );
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m_Label.setText( pText );
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m_Label.setVisible( true );
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m_Slider.setRangeWindow( 10 );
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m_Slider.setRangeWindowEnabled( true );
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m_Scroll.setPos( parentWidth / 2 + ITEM_BORDER, yPos );
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m_Scroll.setSize( parentWidth / 2 - ITEM_BORDER * 2, 20 );
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m_Scroll.setSlider( &m_Slider );
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m_Scroll.setParent( pParent );
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m_Scroll.setRange( 0, 100 );
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m_Scroll.setFgColor( 255, 255, 255, 0 );
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m_Scroll.setBgColor( 255, 255, 255, 0 );
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}
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float TweakScroller::GetValue()
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{
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return m_Scroll.getValue() / 100.0f;
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}
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void TweakScroller::SetValue( float val )
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{
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m_Scroll.setValue( (int)( val * 100.0f ) );
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}
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// ------------------------------------------------------------------------ //
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// CVoiceVGUITweakDlg implementation.
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// ------------------------------------------------------------------------ //
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CVoiceVGUITweakDlg::CVoiceVGUITweakDlg()
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: CMenuPanel( VOICETWEAK_TRANSPARENCY, false, 0, 0, 0, 0 ),
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m_Button_OK( "", 0, 0 ),
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m_Label( "" )
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{
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m_pVoiceTweak = NULL;
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m_Button_OK.addActionSignal( &g_OKButtonSignal );
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m_Label.setBgColor( 255, 255, 255, 200 );
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}
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CVoiceVGUITweakDlg::~CVoiceVGUITweakDlg()
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{
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}
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void CVoiceVGUITweakDlg::Open()
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{
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if( g_bTweakDlgOpen )
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return;
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g_bTweakDlgOpen = true;
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m_DlgWidth = ScreenWidth;
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m_DlgHeight = ScreenHeight;
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m_pVoiceTweak = gEngfuncs.pVoiceTweak;
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// Tell the engine to start voice tweak mode (pipe voice output right to speakers).
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m_pVoiceTweak->StartVoiceTweakMode();
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// Set our size.
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setPos( ( ScreenWidth - m_DlgWidth ) / 2, ( ScreenHeight - m_DlgHeight ) / 2 );
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setSize( m_DlgWidth, m_DlgHeight );
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int curY = ITEM_BORDER;
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m_MicVolume.Init( this, gHUD.m_TextMessage.BufferedLocaliseTextString( "#Mic_Volume" ), curY );
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m_MicVolume.SetValue( m_pVoiceTweak->GetControlFloat( MicrophoneVolume ) );
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curY = PanelBottom( &m_MicVolume.m_Label );
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m_SpeakerVolume.Init( this, gHUD.m_TextMessage.BufferedLocaliseTextString( "#Speaker_Volume" ), curY );
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m_SpeakerVolume.SetValue( m_pVoiceTweak->GetControlFloat( OtherSpeakerScale ) );
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curY = PanelBottom( &m_SpeakerVolume.m_Label );
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m_VoiceModEnable.setParent( this );
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m_VoiceModEnable.SetImages( "gfx/vgui/checked.tga", "gfx/vgui/unchecked.tga" );
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m_VoiceModEnable.SetText( "Enable Voice In This Mod" );
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m_VoiceModEnable.setPos( ITEM_BORDER, curY );
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m_VoiceModEnable.SetCheckboxLeft( false );
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m_VoiceModEnable.SetChecked( !!gEngfuncs.pfnGetCvarFloat( "voice_modenable" ) );
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m_VoiceModEnable.SetHandler( this );
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// Setup the OK button.
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int buttonWidth, buttonHeight;
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m_Button_OK.setText( gHUD.m_TextMessage.BufferedLocaliseTextString( "#Menu_OK" ) );
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m_Button_OK.getSize( buttonWidth, buttonHeight );
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m_Button_OK.setPos(( m_DlgWidth - buttonWidth ) / 2, m_DlgHeight - buttonHeight - 3 );
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m_Button_OK.setParent( this );
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// Put the label on the top.
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m_Label.setBgColor( 0, 0, 0, 255 );
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m_Label.setFgColor( 255, 255, 255, 0 );
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m_Label.setText( gHUD.m_TextMessage.BufferedLocaliseTextString( "#Voice_Properties" ) );
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int labelWidth, labelHeight;
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m_Label.getSize( labelWidth, labelHeight );
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m_Label.setPos( ( m_DlgWidth - labelWidth ) / 2, 5 );
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m_Label.setParent( this );
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BaseClass::Open();
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}
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void CVoiceVGUITweakDlg::Close()
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{
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m_pVoiceTweak->EndVoiceTweakMode();
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g_bTweakDlgOpen = false;
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BaseClass::Close();
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}
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void CVoiceVGUITweakDlg::paintBackground()
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{
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BaseClass::paintBackground();
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// Draw our border.
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int w, h;
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getSize( w, h );
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drawSetColor( 128, 128, 128, 1 );
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drawOutlinedRect( 0, 0, w, h );
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float volume = m_MicVolume.GetValue();
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m_pVoiceTweak->SetControlFloat( MicrophoneVolume, volume );
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m_pVoiceTweak->SetControlFloat( OtherSpeakerScale, m_SpeakerVolume.GetValue() );
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}
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void CVoiceVGUITweakDlg::StateChanged( CCheckButton2 *pButton )
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{
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if( pButton == &m_VoiceModEnable )
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{
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if( pButton->IsChecked() )
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gEngfuncs.pfnClientCmd( "voice_modenable 1" );
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else
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gEngfuncs.pfnClientCmd( "voice_modenable 0" );
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}
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}
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