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109 lines
2.9 KiB
109 lines
2.9 KiB
7 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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//=========================================================
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// icthyosaur - evin, satan fish monster
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//=========================================================
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#define SEARCH_RETRY 16
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#define ICHTHYOSAUR_SPEED 150
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extern CGraph WorldGraph;
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#define EYE_MAD 0
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#define EYE_BASE 1
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#define EYE_CLOSED 2
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#define EYE_BACK 3
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#define EYE_LOOK 4
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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// UNDONE: Save/restore here
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class CIchthyosaur : public CFlyingMonster
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{
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public:
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virtual void Spawn( void );
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virtual void Precache( void );
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void SetYawSpeed( void );
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int Classify( void );
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virtual void HandleAnimEvent( MonsterEvent_t *pEvent );
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CUSTOM_SCHEDULES
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int Save( CSave &save );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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virtual Schedule_t *GetSchedule( void );
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Schedule_t *GetScheduleOfType ( int Type );
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void Killed( entvars_t *pevAttacker, int iGib );
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void BecomeDead( void );
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void EXPORT CombatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT BiteTouch( CBaseEntity *pOther );
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virtual void StartTask( Task_t *pTask );
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void RunTask( Task_t *pTask );
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BOOL CheckMeleeAttack1( float flDot, float flDist );
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BOOL CheckRangeAttack1( float flDot, float flDist );
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float ChangeYaw( int speed );
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Activity GetStoppedActivity( void );
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void Move( float flInterval );
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void MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval );
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virtual void MonsterThink( void );
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virtual void Stop( void );
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virtual void Swim( void );
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Vector DoProbe(const Vector &Probe );
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float VectorToPitch( const Vector &vec );
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float FlPitchDiff( void );
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float ChangePitch( int speed );
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Vector m_SaveVelocity;
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float m_idealDist;
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float m_flBlink;
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float m_flEnemyTouched;
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BOOL m_bOnAttack;
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float m_flMaxSpeed;
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float m_flMinSpeed;
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float m_flMaxDist;
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CBeam *m_pBeam;
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float m_flNextAlert;
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static const char *pIdleSounds[];
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static const char *pAlertSounds[];
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static const char *pAttackSounds[];
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static const char *pBiteSounds[];
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static const char *pDieSounds[];
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static const char *pPainSounds[];
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virtual void IdleSound( void );
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virtual void AlertSound( void );
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virtual void AttackSound( void );
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virtual void BiteSound( void );
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virtual void DeathSound( void );
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virtual void PainSound( void );
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};
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