You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
229 lines
7.0 KiB
229 lines
7.0 KiB
3 years ago
|
//========= Copyright (c) 1996-2001, Valve LLC, All rights reserved. ============
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifndef VOICE_STATUS_H
|
||
|
#define VOICE_STATUS_H
|
||
|
#pragma once
|
||
|
|
||
|
|
||
|
#include "VGUI_Label.h"
|
||
|
#include "VGUI_LineBorder.h"
|
||
|
#include "VGUI_ImagePanel.h"
|
||
|
#include "VGUI_BitmapTGA.h"
|
||
|
#include "VGUI_InputSignal.h"
|
||
|
#include "VGUI_Button.h"
|
||
|
#include "voice_common.h"
|
||
|
#include "cl_entity.h"
|
||
|
#include "voice_banmgr.h"
|
||
|
#include "vgui_checkbutton2.h"
|
||
|
#include "vgui_defaultinputsignal.h"
|
||
|
|
||
|
|
||
|
class CVoiceStatus;
|
||
|
|
||
|
|
||
|
class CVoiceLabel
|
||
|
{
|
||
|
public:
|
||
|
vgui::Label *m_pLabel;
|
||
|
vgui::Label *m_pBackground;
|
||
|
vgui::ImagePanel *m_pIcon; // Voice icon next to player name.
|
||
|
int m_clientindex; // Client index of the speaker. -1 if this label isn't being used.
|
||
|
};
|
||
|
|
||
|
|
||
|
// This is provided by each mod to access data that may not be the same across mods.
|
||
|
class IVoiceStatusHelper
|
||
|
{
|
||
|
public:
|
||
|
virtual ~IVoiceStatusHelper() {}
|
||
|
|
||
|
// Get RGB color for voice status text about this player.
|
||
|
virtual void GetPlayerTextColor(int entindex, int color[3]) = 0;
|
||
|
|
||
|
// Force it to update the cursor state.
|
||
|
virtual void UpdateCursorState() = 0;
|
||
|
|
||
|
// Return the height above the bottom that the voice ack icons should be drawn at.
|
||
|
virtual int GetAckIconHeight() = 0;
|
||
|
|
||
|
// Return true if the voice manager is allowed to show speaker labels
|
||
|
// (mods usually return false when the scoreboard is up).
|
||
|
virtual bool CanShowSpeakerLabels() = 0;
|
||
|
};
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Holds a color for the shared image
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class VoiceImagePanel : public vgui::ImagePanel
|
||
|
{
|
||
|
virtual void paintBackground()
|
||
|
{
|
||
|
if (_image!=null)
|
||
|
{
|
||
|
vgui::Color col;
|
||
|
getFgColor(col);
|
||
|
_image->setColor(col);
|
||
|
_image->doPaint(this);
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
class CVoiceStatus : public CHudBase, public vgui::CDefaultInputSignal
|
||
|
{
|
||
|
public:
|
||
|
CVoiceStatus();
|
||
|
virtual ~CVoiceStatus();
|
||
|
|
||
|
// CHudBase overrides.
|
||
|
public:
|
||
|
|
||
|
// Initialize the cl_dll's voice manager.
|
||
|
virtual int Init(
|
||
|
IVoiceStatusHelper *m_pHelper,
|
||
|
vgui::Panel **pParentPanel);
|
||
|
|
||
|
// ackPosition is the bottom position of where CVoiceStatus will draw the voice acknowledgement labels.
|
||
|
virtual int VidInit();
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
// Call from HUD_Frame each frame.
|
||
|
void Frame(double frametime);
|
||
|
|
||
|
// Called when a player starts or stops talking.
|
||
|
// entindex is -1 to represent the local client talking (before the data comes back from the server).
|
||
|
// When the server acknowledges that the local client is talking, then entindex will be gEngfuncs.GetLocalPlayer().
|
||
|
// entindex is -2 to represent the local client's voice being acked by the server.
|
||
|
void UpdateSpeakerStatus(int entindex, qboolean bTalking);
|
||
|
|
||
|
// sets the correct image in the label for the player
|
||
|
void UpdateSpeakerImage(vgui::Label *pLabel, int iPlayer);
|
||
|
|
||
|
// Call from the HUD_CreateEntities function so it can add sprites above player heads.
|
||
|
void CreateEntities();
|
||
|
|
||
|
// Called when the server registers a change to who this client can hear.
|
||
|
void HandleVoiceMaskMsg(int iSize, void *pbuf);
|
||
|
|
||
|
// The server sends this message initially to tell the client to send their state.
|
||
|
void HandleReqStateMsg(int iSize, void *pbuf);
|
||
|
|
||
|
|
||
|
// Squelch mode functions.
|
||
|
public:
|
||
|
|
||
|
// When you enter squelch mode, pass in
|
||
|
void StartSquelchMode();
|
||
|
void StopSquelchMode();
|
||
|
bool IsInSquelchMode();
|
||
|
|
||
|
// returns true if the target client has been banned
|
||
|
// playerIndex is of range 1..maxplayers
|
||
|
bool IsPlayerBlocked(int iPlayerIndex);
|
||
|
|
||
|
// returns false if the player can't hear the other client due to game rules (eg. the other team)
|
||
|
bool IsPlayerAudible(int iPlayerIndex);
|
||
|
|
||
|
// blocks the target client from being heard
|
||
|
void SetPlayerBlockedState(int iPlayerIndex, bool blocked);
|
||
|
|
||
|
public:
|
||
|
|
||
|
CVoiceLabel* FindVoiceLabel(int clientindex); // Find a CVoiceLabel representing the specified speaker.
|
||
|
// Returns NULL if none.
|
||
|
// entindex can be -1 if you want a currently-unused voice label.
|
||
|
CVoiceLabel* GetFreeVoiceLabel(); // Get an unused voice label. Returns NULL if none.
|
||
|
|
||
|
void RepositionLabels();
|
||
|
|
||
|
void FreeBitmaps();
|
||
|
|
||
|
void UpdateServerState(bool bForce);
|
||
|
|
||
|
// Update the button artwork to reflect the client's current state.
|
||
|
void UpdateBanButton(int iClient);
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
enum {MAX_VOICE_SPEAKERS=7};
|
||
|
|
||
|
float m_LastUpdateServerState; // Last time we called this function.
|
||
|
int m_bServerModEnable; // What we've sent to the server about our "voice_modenable" cvar.
|
||
|
|
||
|
vgui::Panel **m_pParentPanel;
|
||
|
CPlayerBitVec m_VoicePlayers; // Who is currently talking. Indexed by client index.
|
||
|
|
||
|
// This is the gamerules-defined list of players that you can hear. It is based on what teams people are on
|
||
|
// and is totally separate from the ban list. Indexed by client index.
|
||
|
CPlayerBitVec m_AudiblePlayers;
|
||
|
|
||
|
// Players who have spoken at least once in the game so far
|
||
|
CPlayerBitVec m_VoiceEnabledPlayers;
|
||
|
|
||
|
// This is who the server THINKS we have banned (it can become incorrect when a new player arrives on the server).
|
||
|
// It is checked periodically, and the server is told to squelch or unsquelch the appropriate players.
|
||
|
CPlayerBitVec m_ServerBannedPlayers;
|
||
|
|
||
|
cl_entity_s m_VoiceHeadModels[VOICE_MAX_PLAYERS]; // These aren't necessarily in the order of players. They are just
|
||
|
// a place for it to put data in during CreateEntities.
|
||
|
|
||
|
IVoiceStatusHelper *m_pHelper; // Each mod provides an implementation of this.
|
||
|
|
||
|
|
||
|
// Scoreboard icons.
|
||
|
double m_BlinkTimer; // Blink scoreboard icons..
|
||
|
vgui::BitmapTGA *m_pScoreboardNeverSpoken;
|
||
|
vgui::BitmapTGA *m_pScoreboardNotSpeaking;
|
||
|
vgui::BitmapTGA *m_pScoreboardSpeaking;
|
||
|
vgui::BitmapTGA *m_pScoreboardSpeaking2;
|
||
|
vgui::BitmapTGA *m_pScoreboardSquelch;
|
||
|
vgui::BitmapTGA *m_pScoreboardBanned;
|
||
|
|
||
|
vgui::Label *m_pBanButtons[VOICE_MAX_PLAYERS]; // scoreboard buttons.
|
||
|
|
||
|
// Squelch mode stuff.
|
||
|
bool m_bInSquelchMode;
|
||
|
|
||
|
HSPRITE m_VoiceHeadModel; // Voice head model (goes above players who are speaking).
|
||
|
float m_VoiceHeadModelHeight; // Height above their head to place the model.
|
||
|
|
||
|
vgui::Image *m_pSpeakerLabelIcon; // Icon next to speaker labels.
|
||
|
|
||
|
// Lower-right icons telling when the local player is talking..
|
||
|
vgui::BitmapTGA *m_pLocalBitmap; // Represents the local client talking.
|
||
|
vgui::BitmapTGA *m_pAckBitmap; // Represents the server ack'ing the client talking.
|
||
|
vgui::ImagePanel *m_pLocalLabel; // Represents the local client talking.
|
||
|
|
||
|
bool m_bTalking; // Set to true when the client thinks it's talking.
|
||
|
bool m_bServerAcked; // Set to true when the server knows the client is talking.
|
||
|
|
||
|
public:
|
||
|
|
||
|
CVoiceBanMgr m_BanMgr; // Tracks which users we have squelched and don't want to hear.
|
||
|
|
||
|
public:
|
||
|
|
||
|
bool m_bBanMgrInitialized;
|
||
|
|
||
|
// Labels telling who is speaking.
|
||
|
CVoiceLabel m_Labels[MAX_VOICE_SPEAKERS];
|
||
|
|
||
|
// Cache the game directory for use when we shut down
|
||
|
char * m_pchGameDir;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Get the (global) voice manager.
|
||
|
CVoiceStatus* GetClientVoiceMgr();
|
||
|
|
||
|
|
||
|
#endif // VOICE_STATUS_H
|