//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================
#pragma once
#if !defined( KBUTTONH )
#define KBUTTONH

typedef struct kbutton_s
{
	int down[2];		// key nums holding it down
	int state;			// low bit is down state
} kbutton_t;
#endif // !KBUTTONH
