name: manual build

on:
  workflow_dispatch:
    inputs:
      buildtype:
        type: choice
        description: Build Type
        options:
        - Release
        - Debug
      usevgui:
        type: choice
        description: Use VGUI
        options:
        - 'OFF'
        - 'ON'
jobs:
  build:
    runs-on: ${{ matrix.os }}
    strategy:
      matrix:
        include:
          - os: ubuntu-latest
            cc: gcc
            cxx: g++
          - os: windows-2019
            cc: cl
            cxx: cl
    env:
      CC: ${{ matrix.cc }}
      CXX: ${{ matrix.cxx }}
    steps:
    - name: Checkout
      uses: actions/checkout@v3
      with:
        submodules: recursive

    - name: Checkout steam-runtime
      if: startsWith(matrix.os, 'ubuntu')
      uses: actions/checkout@v3
      with:
        repository: ValveSoftware/steam-runtime
        path: steam-runtime
    - name: Cache steam-runtime
      if: startsWith(matrix.os, 'ubuntu')
      id: cache-steam-runtime
      uses: actions/cache@v3
      with:
        path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
        key: ${{ runner.os }}-steam-runtime
    - name: Download steam-runtime
      if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true'
      run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
    - name: Install steam runtime
      if: startsWith(matrix.os, 'ubuntu')
      run: |
        sudo apt update
        ./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
        sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf

    - name: Copy vgui.so
      if: ${{ startsWith(matrix.os, 'ubuntu') && github.event.inputs.usevgui == 'ON' }}
      run: |
        mkdir -p build/cl_dll
        cp vgui_support/vgui-dev/lib/vgui.so build/cl_dll
    - name: Build on Linux
      if: startsWith(matrix.os, 'ubuntu')
      run: |
        schroot --chroot steamrt_scout_i386 -- cmake -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DCMAKE_BUILD_TYPE=${{ github.event.inputs.buildtype }} -DCMAKE_INSTALL_PREFIX="$PWD/dist" -DUSE_VGUI=${{ github.event.inputs.usevgui }}
        schroot --chroot steamrt_scout_i386 -- cmake --build build --target all
        schroot --chroot steamrt_scout_i386 -- cmake --build build --target install

    - name: Add msbuild to PATH
      if: startsWith(matrix.os, 'windows')
      uses: microsoft/setup-msbuild@v1.1
    - name: Build on Windows
      if: startsWith(matrix.os, 'windows')
      run: |
        cmake -G "Visual Studio 16 2019" -A Win32 -B build -DCMAKE_INSTALL_PREFIX="dist" -DUSE_VGUI=${{ github.event.inputs.usevgui }}
        msbuild -verbosity:normal /property:Configuration=${{ github.event.inputs.buildtype }} build/INSTALL.vcxproj

    - name: Extract branch name
      shell: bash
      run: echo "branch=$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" >> $GITHUB_OUTPUT
      id: extract_branch
    - name: Extract gamedir
      shell: bash
      run: echo "gamedir=$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" >> $GITHUB_OUTPUT
      id: extract_gamedir
    - name: Copy pdbs to dist dir
      if: ${{ startsWith(matrix.os, 'windows') && github.event.inputs.buildtype == 'Debug' }}
      run: |
        copy build/cl_dll/Debug/client.pdb dist/${{ steps.extract_gamedir.outputs.gamedir }}/cl_dlls/
        copy build/dlls/Debug/hl.pdb dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/
    - name: Delete .lib files from dist
      if: startsWith(matrix.os, 'windows')
      run: |
        Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/cl_dlls/client.lib
        Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/hl.lib
    - name: Upload linux artifact
      if: startsWith(matrix.os, 'ubuntu')
      uses: actions/upload-artifact@v3
      with:
        name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux
        path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
    - name: Upload windows artifact
      if: startsWith(matrix.os, 'windows')
      uses: actions/upload-artifact@v3
      with:
        name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows
        path: dist/${{ steps.extract_gamedir.outputs.gamedir }}

