# Yoda - Browser for [Gemini protocol](https://geminiprotocol.net) C++ / GTK 4 implementation, see also [PHP-GTK3](https://github.com/YGGverse/Yoda/tree/PHP-GTK3) experimental branch > [!IMPORTANT] > Project in development! > ## Build ### Linux ``` bash apt install git\ libglib2.0-dev\ libglibmm-2.68-dev\ libgtkmm-4.0-dev\ libpangomm-2.48-dev\ libsqlite3-dev ``` * `git clone https://github.com/YGGverse/Yoda.git` * `cd Yoda` * `git checkout CPP-GTK4` * `make` #### Update * `git pull` * `make clean` * `make` ## Localization ### Official * [Crowdin](https://crowdin.com/project/yoda-browser) ### Personal * `apt install intltool` * `cd po` * `intltool-update --pot` ## Development ### Introduction Project structure and codebase in development, it promise to grow. This section would help with understand what is going on, before you start to work with code. #### `src/app` Currently, main application sources located at `src/app` folder, written by following principles: * Every file implement (extend) one of GTK 4 Widgets, according to the functional subject (e.g. `class Browser : public Gtk::ApplicationWindow`) * `src/app` does not contain other class types like models or libraries (another folders and namespaces at `src` root are reserved for these needs) * Namespaces match filesystem path, where directory namespaces are lowercase * Every file work with it own, 1th level child only, to prevent massive logic levels keeping in mind * All classes (but window) never work with parents (including their dependencies) but may receive system data types as the arguments in constructors * To access any children features, deeper or higher than 1th level of current class, use delegation methods (actions, getters and setters) * One file - one class. If the file requires additional (GTK) component, this component should be placed at similar folder with same name as parent filename. So we have simple hierarchy navigation logic - from app to window, from window to it container, etc. * At this moment, all constants named with uppercase, const everything that not mutable * `#include` application `.hpp` files in `.cpp`. For system libraries, use headers only. Do not place system dependencies in `.cpp` * App interact SQLite database, where table name match related class namespace, it may contain optional feature postfix (separated with double line) * App class tables in database wanted to store user data between app sessions and must contain only fields that related to this class (e.g. private and public variable values); also may contain primary key fields, to their parent (table) according to the namespace hierarchy * Follow encapsulation, do not use static dependencies like external action names, use `SimpleAction` objects instead of `win.action_name`, etc ### Environment ``` bash pkg-config --cflags --libs gio-2.0\ glibmm-2.68\ gtkmm-4.0\ pangomm-2.48\ sqlite3 ``` ### Contribution * `cd Yoda` * `git checkout CPP-GTK4` * `git pull` * `git checkout -b 'contribution-name'` ### Documentation #### Components * [GTK](https://gtk.org) - free and open-source cross-platform widget toolkit * [gtkmm](https://gtkmm.org) - official C++ interface for GTK * [SQLite](https://sqlite.org) - profile database