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fix progressbar animation
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2a9564bec6
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@ -139,9 +139,9 @@ impl Widget {
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}
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}
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pub fn update(&self, progress_fraction: Option<f64>) {
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pub fn update(&self, progress_fraction: Option<f64>) {
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// Skip update animation for Non value
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// Skip update animation for None value
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if let Some(value) = progress_fraction {
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if let Some(value) = progress_fraction {
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// Update shared fraction value for async progressbar function, animate on changed only
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// Update shared fraction on new value was changed
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if value != self.progress.fraction.replace(value) {
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if value != self.progress.fraction.replace(value) {
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// Start new frame on previous process function completed (`source_id` changed to None)
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// Start new frame on previous process function completed (`source_id` changed to None)
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// If previous process still active, we have just updated shared fraction value before, to use it inside the active process
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// If previous process still active, we have just updated shared fraction value before, to use it inside the active process
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@ -167,8 +167,11 @@ impl Widget {
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// Deactivate
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// Deactivate
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progress.source_id.replace(None);
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progress.source_id.replace(None);
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// Reset (to hide progress widget)
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// Reset on 100% (to hide progress bar)
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gobject.set_progress_fraction(0.0);
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// or, just await for new value request
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if gobject.progress_fraction() == 1.0 {
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gobject.set_progress_fraction(0.0);
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}
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// Stop iteration
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// Stop iteration
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ControlFlow::Break
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ControlFlow::Break
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