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fix progressbar animation

master
yggverse 1 month ago
parent
commit
44c68675b2
  1. 11
      src/app/browser/window/tab/item/page/navigation/request/widget.rs

11
src/app/browser/window/tab/item/page/navigation/request/widget.rs

@ -139,9 +139,9 @@ impl Widget { @@ -139,9 +139,9 @@ impl Widget {
}
pub fn update(&self, progress_fraction: Option<f64>) {
// Skip update animation for Non value
// Skip update animation for None value
if let Some(value) = progress_fraction {
// Update shared fraction value for async progressbar function, animate on changed only
// Update shared fraction on new value was changed
if value != self.progress.fraction.replace(value) {
// Start new frame on previous process function completed (`source_id` changed to None)
// If previous process still active, we have just updated shared fraction value before, to use it inside the active process
@ -167,8 +167,11 @@ impl Widget { @@ -167,8 +167,11 @@ impl Widget {
// Deactivate
progress.source_id.replace(None);
// Reset (to hide progress widget)
gobject.set_progress_fraction(0.0);
// Reset on 100% (to hide progress bar)
// or, just await for new value request
if gobject.progress_fraction() == 1.0 {
gobject.set_progress_fraction(0.0);
}
// Stop iteration
ControlFlow::Break

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