87 lines
2.2 KiB
Rust
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use gtk::{
gio::SimpleAction,
glib::{uuid_string_random, GString},
prelude::{ActionExt, ToVariant},
};
// Defaults
/// C-compatible variant type
const DEFAULT_STATE: i32 = -1;
/// [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) wrapper for `Close` action of `Window` group
pub struct Close {
gobject: SimpleAction,
}
impl Close {
// Constructors
/// Create new `Self`
pub fn new() -> Self {
Self {
gobject: SimpleAction::new_stateful(
&uuid_string_random(),
None,
&DEFAULT_STATE.to_variant(),
),
}
}
// Actions
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/* @TODO not in use
/// Emit [activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
pub fn activate(&self) {
self.gobject.activate(None);
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} */
/// Change action [state](https://docs.gtk.org/gio/method.SimpleAction.set_state.html)
/// * set `DEFAULT_STATE` on `None`
pub fn change_state(&self, state: Option<i32>) {
self.gobject.change_state(
&match state {
Some(value) => value,
None => DEFAULT_STATE,
}
.to_variant(),
)
}
// Events
/// Define callback function for
/// [SimpleAction::activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
pub fn connect_activate(&self, callback: impl Fn(Option<i32>) + 'static) {
let state = self.state();
self.gobject.connect_activate(move |_, _| callback(state));
}
// Getters
pub fn state(&self) -> Option<i32> {
let state = self
.gobject
.state()
.expect("State value required")
.get::<i32>()
.expect("Parameter type does not match `i32`");
if state != DEFAULT_STATE {
Some(state)
} else {
None
}
}
/// Get reference to [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) GObject
pub fn gobject(&self) -> &SimpleAction {
&self.gobject
}
/// Get auto-generated [action name](https://docs.gtk.org/gio/property.SimpleAction.name.html)
pub fn id(&self) -> GString {
self.gobject.name()
}
}