I2P: End-to-End encrypted and anonymous Internet https://i2pd.website/
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#ifndef NETDB_H__
#define NETDB_H__
#include <inttypes.h>
#include <map>
#include <string>
#include <thread>
#include "Queue.h"
#include "I2NPProtocol.h"
#include "RouterInfo.h"
#include "LeaseSet.h"
namespace i2p
{
namespace data
{
class NetDb
{
public:
NetDb ();
~NetDb ();
void Start ();
void Stop ();
void AddRouterInfo (uint8_t * buf, int len);
void AddLeaseSet (uint8_t * buf, int len);
RouterInfo * FindRouter (const IdentHash& ident) const;
void RequestDestination (const char * b32, const uint8_t * router); // in base32
void RequestDestination (const uint8_t * destination, const uint8_t * router);
void HandleDatabaseStoreMsg (uint8_t * buf, size_t len);
void HandleDatabaseSearchReplyMsg (I2NPMessage * msg);
const RouterInfo * GetRandomNTCPRouter (bool floodfillOnly = false) const;
const RouterInfo * GetRandomRouter () const;
void PostI2NPMsg (I2NPMessage * msg);
private:
void Load (const char * directory);
void SaveUpdated (const char * directory);
void Run (); // exploratory thread
void Explore ();
private:
std::map<IdentHash, LeaseSet *> m_LeaseSets;
std::map<IdentHash, RouterInfo *> m_RouterInfos;
bool m_IsRunning;
std::thread * m_Thread;
uint8_t m_Exploratory[32];
const RouterInfo * m_LastFloodfill;
i2p::util::Queue<I2NPMessage> m_Queue; // of I2NPDatabaseStoreMsg
};
extern NetDb netdb;
}
}
#endif