#include "Tunnel.h" #include "NetDb.h" #include "TunnelPool.h" namespace i2p { namespace tunnel { TunnelPool::TunnelPool (i2p::data::LocalDestination * owner, int numTunnels): m_Owner (owner), m_NumTunnels (numTunnels) { } TunnelPool::~TunnelPool () { for (auto it: m_InboundTunnels) it->SetTunnelPool (nullptr); } void TunnelPool::TunnelCreationFailed (Tunnel * failedTunnel) { CreateInboundTunnel (); } void TunnelPool::TunnelExpired (InboundTunnel * expiredTunnel) { CreateInboundTunnel (); if (m_Owner) m_Owner->UpdateLeaseSet (); } void TunnelPool::TunnelCreated (InboundTunnel * createdTunnel) { m_InboundTunnels.insert (createdTunnel); } std::vector TunnelPool::GetInboundTunnels (int num) const { std::vector v; int i = 0; for (auto it : m_InboundTunnels) { if (i >= num) break; v.push_back (it); i++; } return v; } void TunnelPool::CreateTunnels () { for (int i = 0; i < m_NumTunnels; i++) CreateInboundTunnel (); } void TunnelPool::CreateInboundTunnel () { OutboundTunnel * outboundTunnel = tunnels.GetNextOutboundTunnel (); LogPrint ("Creating destination inbound tunnel..."); auto firstHop = i2p::data::netdb.GetRandomRouter (outboundTunnel ? outboundTunnel->GetEndpointRouter () : nullptr); auto * tunnel = tunnels.CreateTunnel ( new TunnelConfig (std::vector { firstHop, i2p::data::netdb.GetRandomRouter (firstHop) }), outboundTunnel); tunnel->SetTunnelPool (this); } } }