i2pd ==== i2pd (I2P Daemon) is a full-featured C++ implementation of I2P client. I2P (Invisible Internet Protocol) is a universal anonymous network layer. All communications over I2P are anonymous and end-to-end encrypted, participants don't reveal their real IP addresses. I2P client is a software used for building and using anonymous I2P networks. Such networks can work on top of ordinary Internet connection, LAN and even wireless mesh-networks. I2P is commonly used for anonymous peer-to-peer applications (filesharing, cryptocurrencies) and anonymous client-server applications (websites, instant messengers, chat-servers). I2P allows people from all around the world to communicate and share information without restrictions. * [Website](http://i2pd.website) * [Documentation](https://i2pd.readthedocs.io/en/latest/) * [Wiki](https://github.com/PurpleI2P/i2pd/wiki) * [Tickets/Issues](https://github.com/PurpleI2P/i2pd/issues) * [Twitter](https://twitter.com/hashtag/i2pd) Installing ---------- The easiest way to install i2pd is by using [precompiled binaries](https://github.com/PurpleI2P/i2pd/releases/latest). See [documentation](https://i2pd.readthedocs.io/en/latest/) for how to build i2pd from source on your OS. **Supported systems:** * Linux x86/x64 - [![Build Status](https://travis-ci.org/PurpleI2P/i2pd.svg?branch=openssl)](https://travis-ci.org/PurpleI2P/i2pd) * Windows - [![Build status](https://ci.appveyor.com/api/projects/status/1908qe4p48ff1x23?svg=true)](https://ci.appveyor.com/project/PurpleI2P/i2pd) * Mac OS X * FreeBSD * Android Using i2pd ---------- See [documentation](https://i2pd.readthedocs.io/en/latest/) and [example config file](https://github.com/PurpleI2P/i2pd/blob/openssl/docs/i2pd.conf). Donations --------- BTC: 1K7Ds6KUeR8ya287UC4rYTjvC96vXyZbDY DASH: Xw8YUrQpYzP9tZBmbjqxS3M97Q7v3vJKUF LTC: LKQirrYrDeTuAPnpYq5y7LVKtywfkkHi59 ANC: AQJYweYYUqM1nVfLqfoSMpUMfzxvS4Xd7z DOGE: DNXLQKziRPAsD9H3DFNjk4fLQrdaSX893Y License ------- This project is licensed under the BSD 3-clause license, which can be found in the file LICENSE in the root of the project source code.