Browse Source

don't look for tunnel again if tunnelID is the same as for previous message

pull/151/head
orignal 10 years ago
parent
commit
ec980edf56
  1. 15
      Tunnel.cpp

15
Tunnel.cpp

@ -347,10 +347,16 @@ namespace tunnel
try try
{ {
I2NPMessage * msg = m_Queue.GetNextWithTimeout (1000); // 1 sec I2NPMessage * msg = m_Queue.GetNextWithTimeout (1000); // 1 sec
uint32_t prevTunnelID = 0;
TunnelBase * prevTunnel = nullptr;
while (msg) while (msg)
{ {
uint32_t tunnelID = bufbe32toh (msg->GetPayload ()); uint32_t tunnelID = bufbe32toh (msg->GetPayload ());
TunnelBase * tunnel = GetInboundTunnel (tunnelID); TunnelBase * tunnel = nullptr;
if (tunnelID == prevTunnelID)
tunnel = prevTunnel;
if (!tunnel)
tunnel = GetInboundTunnel (tunnelID);
if (!tunnel) if (!tunnel)
tunnel = GetTransitTunnel (tunnelID); tunnel = GetTransitTunnel (tunnelID);
if (tunnel) if (tunnel)
@ -362,6 +368,11 @@ namespace tunnel
} }
msg = m_Queue.Get (); msg = m_Queue.Get ();
if (msg)
{
prevTunnelID = tunnelID;
prevTunnel = tunnel;
}
} }
uint64_t ts = i2p::util::GetSecondsSinceEpoch (); uint64_t ts = i2p::util::GetSecondsSinceEpoch ();

Loading…
Cancel
Save