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make sure assets are ready before proceed

pull/1226/head
orignal 6 years ago
parent
commit
e190a005db
  1. 20
      android/jni/DaemonAndroid.cpp

20
android/jni/DaemonAndroid.cpp

@ -1,10 +1,13 @@
#include "DaemonAndroid.h"
#include "Daemon.h"
#include <iostream> #include <iostream>
#include <chrono>
#include <thread>
#include <exception>
#include <boost/exception/diagnostic_information.hpp> #include <boost/exception/diagnostic_information.hpp>
#include <boost/exception_ptr.hpp> #include <boost/exception_ptr.hpp>
#include <exception>
//#include "mainwindow.h" //#include "mainwindow.h"
#include "FS.h"
#include "DaemonAndroid.h"
#include "Daemon.h"
namespace i2p namespace i2p
{ {
@ -80,6 +83,17 @@ namespace android
//mutex=new QMutex(QMutex::Recursive); //mutex=new QMutex(QMutex::Recursive);
//setRunningCallback(0); //setRunningCallback(0);
//m_IsRunning=false; //m_IsRunning=false;
// make sure assets are ready before proceed
i2p::fs::DetectDataDir("", false);
int numAttempts = 0;
do
{
if (i2p::fs::Exists (i2p::fs::DataDirPath("assets.ready"))) break; // assets ready
numAttempts++;
std::this_thread::sleep_for (std::chrono::seconds(1)); // otherwise wait for 1 more second
}
while (numAttempts <= 10); // 10 seconds max
return Daemon.init(argc,argv); return Daemon.init(argc,argv);
} }

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