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use boost::filesystem for Win32 and clang
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@ -15,7 +15,7 @@
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#include <sstream>
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#include <sstream>
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#include <functional>
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#include <functional>
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#if (!defined(MAC_OSX) && !TARGET_OS_SIMULATOR && \
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#if (!(defined(_WIN32) && defined(__clang__)) && !defined(MAC_OSX) && !TARGET_OS_SIMULATOR && \
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(__cplusplus >= 201703L) && defined(__cpp_lib_filesystem)) // C++ 17 or higher supporting filesystem
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(__cplusplus >= 201703L) && defined(__cpp_lib_filesystem)) // C++ 17 or higher supporting filesystem
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# define STD_FILESYSTEM 1
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# define STD_FILESYSTEM 1
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#endif
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#endif
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