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fix udp tunnel route switching logic
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@ -276,7 +276,7 @@ namespace datagram
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// our path looks dead so we need to rotate paths
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// our path looks dead so we need to rotate paths
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if (now - m_LastSuccess >= DATAGRAM_SESSION_PATH_TIMEOUT) return true;
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if (now - m_LastSuccess >= DATAGRAM_SESSION_PATH_TIMEOUT) return true;
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// if we have a routing session and routing path we don't need to switch paths
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// if we have a routing session and routing path we don't need to switch paths
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return m_RoutingSession != nullptr && m_RoutingSession->GetSharedRoutingPath () != nullptr;
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return m_RoutingSession == nullptr || m_RoutingSession->GetSharedRoutingPath () == nullptr;
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}
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}
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@ -291,7 +291,7 @@ namespace datagram
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if(currentLease) // if we have a lease return true if it's about to expire otherwise return false
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if(currentLease) // if we have a lease return true if it's about to expire otherwise return false
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return currentLease->ExpiresWithin( DATAGRAM_SESSION_LEASE_HANDOVER_WINDOW, DATAGRAM_SESSION_LEASE_HANDOVER_FUDGE );
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return currentLease->ExpiresWithin( DATAGRAM_SESSION_LEASE_HANDOVER_WINDOW, DATAGRAM_SESSION_LEASE_HANDOVER_FUDGE );
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// we have no current lease, we should switch
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// we have no current lease, we should switch
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return true;
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return currentLease == nullptr;
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}
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}
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std::shared_ptr<i2p::garlic::GarlicRoutingPath> DatagramSession::GetNextRoutingPath()
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std::shared_ptr<i2p::garlic::GarlicRoutingPath> DatagramSession::GetNextRoutingPath()
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