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don't change ConnIDs of just introduced session. Let Charlie recognize SessionRequest

gha
orignal 3 weeks ago
parent
commit
600f36539f
  1. 23
      libi2pd/SSU2Session.cpp

23
libi2pd/SSU2Session.cpp

@ -219,15 +219,22 @@ namespace transport
{ {
if (m_State == eSSU2SessionStateIntroduced) if (m_State == eSSU2SessionStateIntroduced)
{ {
// create new connID // we are Alice
uint64_t oldConnID = GetConnID (); // keep ConnIDs used for introduction, because Charlie waits for SessionRequest from us
RAND_bytes ((uint8_t *)&m_DestConnID, 8);
RAND_bytes ((uint8_t *)&m_SourceConnID, 8);
// connect
m_State = eSSU2SessionStateTokenReceived; m_State = eSSU2SessionStateTokenReceived;
m_Server.AddPendingOutgoingSession (shared_from_this ()); // move session to pending outgoing
m_Server.RequestRemoveSession (oldConnID); if (m_Server.AddPendingOutgoingSession (shared_from_this ()))
Connect (); {
m_Server.RemoveSession (GetConnID ());
// connect
LogPrint (eLogDebug, "SSU2: Connecting after introduction to ", GetIdentHashBase64());
Connect ();
}
else
{
LogPrint (eLogError, "SSU2: Session ", GetConnID (), " is already pending");
m_Server.RequestRemoveSession (GetConnID ());
}
} }
} }

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