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don't try to republish forever

pull/574/head
Jeff Becker 8 years ago
parent
commit
4fdd9feddc
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GPG Key ID: AB950234D6EA286B
  1. 4
      Destination.cpp
  2. 5
      NetDb.h

4
Destination.cpp

@ -459,7 +459,7 @@ namespace client @@ -459,7 +459,7 @@ namespace client
// "this" added due to bug in gcc 4.7-4.8
[s,this](std::shared_ptr<i2p::data::LeaseSet> leaseSet)
{
if (leaseSet && s->m_LeaseSet)
if (leaseSet)
{
// we got latest LeasetSet
LogPrint (eLogDebug, "Destination: published LeaseSet verified for ", GetIdentHash().ToBase32());
@ -470,7 +470,7 @@ namespace client @@ -470,7 +470,7 @@ namespace client
else
LogPrint (eLogWarning, "Destination: couldn't find published LeaseSet for ", GetIdentHash().ToBase32());
// we have to publish again
s->Publish ();
s->Publish ();
});
}
}

5
NetDb.h

@ -31,12 +31,7 @@ namespace data @@ -31,12 +31,7 @@ namespace data
const int NETDB_INTRODUCEE_EXPIRATION_TIMEOUT = 65*60;
const int NETDB_MIN_EXPIRATION_TIMEOUT = 90*60; // 1.5 hours
const int NETDB_MAX_EXPIRATION_TIMEOUT = 27*60*60; // 27 hours
#ifdef MESHNET
const int NETDB_PUBLISH_INTERVAL = 60;
#else
const int NETDB_PUBLISH_INTERVAL = 60*40;
#endif
class NetDb
{

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