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make sure server tunnel is published

pull/1693/head
orignal 3 years ago
parent
commit
41d6c117ee
  1. 1
      libi2pd/Destination.h
  2. 5
      libi2pd_client/ClientContext.cpp

1
libi2pd/Destination.h

@ -139,6 +139,7 @@ namespace client
void SetLeaseSetUpdated (); void SetLeaseSetUpdated ();
bool IsPublic () const { return m_IsPublic; }; bool IsPublic () const { return m_IsPublic; };
void SetPublic (bool pub) { m_IsPublic = pub; };
protected: protected:

5
libi2pd_client/ClientContext.cpp

@ -713,7 +713,10 @@ namespace client
std::shared_ptr<ClientDestination> localDestination = nullptr; std::shared_ptr<ClientDestination> localDestination = nullptr;
auto it = destinations.find (keys); auto it = destinations.find (keys);
if (it != destinations.end ()) if (it != destinations.end ())
{
localDestination = it->second; localDestination = it->second;
localDestination->SetPublic (true);
}
else else
{ {
i2p::data::PrivateKeys k; i2p::data::PrivateKeys k;
@ -725,6 +728,8 @@ namespace client
localDestination = CreateNewLocalDestination (k, true, &options); localDestination = CreateNewLocalDestination (k, true, &options);
destinations[keys] = localDestination; destinations[keys] = localDestination;
} }
else
localDestination->SetPublic (true);
} }
if (type == I2P_TUNNELS_SECTION_TYPE_UDPSERVER) if (type == I2P_TUNNELS_SECTION_TYPE_UDPSERVER)
{ {

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