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@ -101,6 +101,18 @@ namespace config
@@ -101,6 +101,18 @@ namespace config
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namespace filesystem |
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{ |
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std::string appName ("i2pd"); |
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void SetAppName (const std::string& name) |
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{ |
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appName = name; |
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} |
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std::string GetAppName () |
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{ |
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return appName; |
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} |
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const boost::filesystem::path &GetDataDir() |
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{ |
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static boost::filesystem::path path; |
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@ -178,10 +190,10 @@ namespace filesystem
@@ -178,10 +190,10 @@ namespace filesystem
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// Windows
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char localAppData[MAX_PATH]; |
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SHGetFolderPath(NULL, CSIDL_APPDATA, 0, NULL, localAppData); |
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return boost::filesystem::path(std::string(localAppData) + "\\i2pd"); |
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return boost::filesystem::path(std::string(localAppData) + "\\" + appName); |
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#else |
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if (i2p::util::config::GetArg("-service", 0)) // use system folder
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return boost::filesystem::path("/var/lib/i2pd"); |
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return boost::filesystem::path(std::string ("/var/lib/") + appName); |
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boost::filesystem::path pathRet; |
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char* pszHome = getenv("HOME"); |
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if (pszHome == NULL || strlen(pszHome) == 0) |
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@ -192,10 +204,10 @@ namespace filesystem
@@ -192,10 +204,10 @@ namespace filesystem
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// Mac
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pathRet /= "Library/Application Support"; |
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boost::filesystem::create_directory(pathRet); |
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return pathRet / "i2pd"; |
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return pathRet / appName; |
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#else |
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// Unix
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return pathRet / ".i2pd"; |
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return pathRet / (std::string (".") + appName); |
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#endif |
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#endif |
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} |
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