I2P: End-to-End encrypted and anonymous Internet https://i2pd.website/
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#ifndef NETDB_H__
#define NETDB_H__
#include <inttypes.h>
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#include <set>
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#include <map>
#include <list>
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#include <string>
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#include <thread>
#include <mutex>
#include "Base.h"
#include "Gzip.h"
#include "FS.h"
#include "Queue.h"
#include "I2NPProtocol.h"
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#include "RouterInfo.h"
#include "LeaseSet.h"
#include "Tunnel.h"
#include "TunnelPool.h"
#include "Reseed.h"
#include "NetDbRequests.h"
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#include "Family.h"
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namespace i2p
{
namespace data
{
const int NETDB_MIN_ROUTERS = 90;
const int NETDB_FLOODFILL_EXPIRATION_TIMEOUT = 60*60; // 1 hour, in seconds
const int NETDB_INTRODUCEE_EXPIRATION_TIMEOUT = 65*60;
const int NETDB_MIN_EXPIRATION_TIMEOUT = 90*60; // 1.5 hours
const int NETDB_MAX_EXPIRATION_TIMEOUT = 27*60*60; // 27 hours
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const int NETDB_PUBLISH_INTERVAL = 60*40;
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/** function for visiting a leaseset stored in a floodfill */
typedef std::function<void(const IdentHash, std::shared_ptr<LeaseSet>)> LeaseSetVisitor;
/** function for visiting a router info we have locally */
typedef std::function<void(std::shared_ptr<const i2p::data::RouterInfo>)> RouterInfoVisitor;
/** function for visiting a router info and determining if we want to use it */
typedef std::function<bool(std::shared_ptr<const i2p::data::RouterInfo>)> RouterInfoFilter;
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class NetDb
{
public:
NetDb ();
~NetDb ();
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void Start ();
void Stop ();
bool AddRouterInfo (const uint8_t * buf, int len);
bool AddRouterInfo (const IdentHash& ident, const uint8_t * buf, int len);
bool AddLeaseSet (const IdentHash& ident, const uint8_t * buf, int len, std::shared_ptr<i2p::tunnel::InboundTunnel> from);
std::shared_ptr<RouterInfo> FindRouter (const IdentHash& ident) const;
std::shared_ptr<LeaseSet> FindLeaseSet (const IdentHash& destination) const;
std::shared_ptr<RouterProfile> FindRouterProfile (const IdentHash& ident) const;
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void RequestDestination (const IdentHash& destination, RequestedDestination::RequestComplete requestComplete = nullptr);
void RequestDestinationFrom (const IdentHash& destination, const IdentHash & from, bool exploritory, RequestedDestination::RequestComplete requestComplete = nullptr);
void HandleDatabaseStoreMsg (std::shared_ptr<const I2NPMessage> msg);
void HandleDatabaseSearchReplyMsg (std::shared_ptr<const I2NPMessage> msg);
void HandleDatabaseLookupMsg (std::shared_ptr<const I2NPMessage> msg);
std::shared_ptr<const RouterInfo> GetRandomRouter () const;
std::shared_ptr<const RouterInfo> GetRandomRouter (std::shared_ptr<const RouterInfo> compatibleWith) const;
std::shared_ptr<const RouterInfo> GetHighBandwidthRandomRouter (std::shared_ptr<const RouterInfo> compatibleWith) const;
std::shared_ptr<const RouterInfo> GetRandomPeerTestRouter () const;
std::shared_ptr<const RouterInfo> GetRandomIntroducer () const;
std::shared_ptr<const RouterInfo> GetClosestFloodfill (const IdentHash& destination, const std::set<IdentHash>& excluded, bool closeThanUsOnly = false) const;
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std::vector<IdentHash> GetClosestFloodfills (const IdentHash& destination, size_t num,
std::set<IdentHash>& excluded, bool closeThanUsOnly = false) const;
std::shared_ptr<const RouterInfo> GetClosestNonFloodfill (const IdentHash& destination, const std::set<IdentHash>& excluded) const;
std::shared_ptr<const RouterInfo> GetRandomRouterInFamily(const std::string & fam) const;
void SetUnreachable (const IdentHash& ident, bool unreachable);
void PostI2NPMsg (std::shared_ptr<const I2NPMessage> msg);
/** set hidden mode, aka don't publish our RI to netdb and don't explore */
void SetHidden(bool hide);
void Reseed ();
Families& GetFamilies () { return m_Families; };
// for web interface
int GetNumRouters () const { return m_RouterInfos.size (); };
int GetNumFloodfills () const { return m_Floodfills.size (); };
int GetNumLeaseSets () const { return m_LeaseSets.size (); };
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/** visit all lease sets we currently store */
void VisitLeaseSets(LeaseSetVisitor v);
/** visit all router infos we have currently on disk, usually insanely expensive, does not access in memory RI */
void VisitStoredRouterInfos(RouterInfoVisitor v);
/** visit all router infos we have loaded in memory, cheaper than VisitLocalRouterInfos but locks access while visiting */
void VisitRouterInfos(RouterInfoVisitor v);
/** visit N random router that match using filter, then visit them with a visitor, return number of RouterInfos that were visited */
size_t VisitRandomRouterInfos(RouterInfoFilter f, RouterInfoVisitor v, size_t n);
void ClearRouterInfos () { m_RouterInfos.clear (); };
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private:
void Load ();
bool LoadRouterInfo (const std::string & path);
void SaveUpdated ();
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void Run (); // exploratory thread
void Explore (int numDestinations);
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void Publish ();
void ManageLeaseSets ();
void ManageRequests ();
void ManageLookupResponses ();
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void ReseedFromFloodfill(const RouterInfo & ri, int numRouters=40, int numFloodfills=20);
template<typename Filter>
std::shared_ptr<const RouterInfo> GetRandomRouter (Filter filter) const;
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private:
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mutable std::mutex m_LeaseSetsMutex;
std::map<IdentHash, std::shared_ptr<LeaseSet> > m_LeaseSets;
mutable std::mutex m_RouterInfosMutex;
std::map<IdentHash, std::shared_ptr<RouterInfo> > m_RouterInfos;
mutable std::mutex m_FloodfillsMutex;
std::list<std::shared_ptr<RouterInfo> > m_Floodfills;
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bool m_IsRunning;
uint64_t m_LastLoad;
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std::thread * m_Thread;
i2p::util::Queue<std::shared_ptr<const I2NPMessage> > m_Queue; // of I2NPDatabaseStoreMsg
GzipInflator m_Inflator;
Reseeder * m_Reseeder;
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Families m_Families;
i2p::fs::HashedStorage m_Storage;
friend class NetDbRequests;
NetDbRequests m_Requests;
/** router info we are bootstrapping from or nullptr if we are not currently doing that*/
std::shared_ptr<RouterInfo> m_FloodfillBootstrap;
std::map<IdentHash, std::pair<std::vector<IdentHash>, uint64_t> > m_LookupResponses; // ident->(closest FFs, timestamp)
/** true if in hidden mode */
bool m_HiddenMode;
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};
extern NetDb netdb;
}
}
#endif