I2P: End-to-End encrypted and anonymous Internet https://i2pd.website/
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#ifndef TUNNEL_POOL__
#define TUNNEL_POOL__
#include <set>
#include <vector>
#include "Identity.h"
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#include "LeaseSet.h"
#include "I2NPProtocol.h"
#include "TunnelBase.h"
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namespace i2p
{
namespace tunnel
{
class Tunnel;
class InboundTunnel;
class OutboundTunnel;
class TunnelPool // per local destination
{
public:
TunnelPool (i2p::data::LocalDestination * localDestination, int numTunnels = 5);
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~TunnelPool ();
const uint8_t * GetEncryptionPrivateKey () const { return m_EncryptionPrivateKey; };
const uint8_t * GetEncryptionPublicKey () const { return m_EncryptionPublicKey; };
void CreateTunnels ();
void TunnelCreated (InboundTunnel * createdTunnel);
void TunnelExpired (InboundTunnel * expiredTunnel);
void TunnelCreated (OutboundTunnel * createdTunnel);
void TunnelExpired (OutboundTunnel * expiredTunnel);
std::vector<InboundTunnel *> GetInboundTunnels (int num) const;
OutboundTunnel * GetNextOutboundTunnel ();
private:
void CreateInboundTunnel ();
void CreateOutboundTunnel ();
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private:
uint8_t m_EncryptionPublicKey[256], m_EncryptionPrivateKey[256];
i2p::data::LocalDestination * m_LocalDestination;
int m_NumTunnels;
std::set<InboundTunnel *, TunnelCreationTimeCmp> m_InboundTunnels; // recent tunnel appears first
std::set<OutboundTunnel *, TunnelCreationTimeCmp> m_OutboundTunnels;
OutboundTunnel * m_LastOutboundTunnel;
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};
}
}
#endif